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DKShaderResource::TypeSampledTexture 추가.

Hongtae Kim 6 years ago
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fcec4de36d
1 changed files with 1 additions and 0 deletions
  1. 1
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      TestApp1/TestApp1.cpp

+ 1
- 0
TestApp1/TestApp1.cpp View File

@@ -145,6 +145,7 @@ void PrintShaderResource(const DKShaderResource& res)
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 	case DKShaderResource::TypeBuffer: type = "Buffer"; break;
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 	case DKShaderResource::TypeTexture:	type = "Texture"; break;
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 	case DKShaderResource::TypeSampler:	type = "Sampler"; break;
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+    case DKShaderResource::TypeSampledTexture: type = "SampledTexture"; break;
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 	case DKShaderResource::TypeThreadgroupMemory:	type = "Threadinggroup"; break;
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 	}
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 	const char* access = "Unknown (ERROR)";