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@@ -145,6 +145,7 @@ void PrintShaderResource(const DKShaderResource& res)
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145
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145
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case DKShaderResource::TypeBuffer: type = "Buffer"; break;
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146
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146
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case DKShaderResource::TypeTexture: type = "Texture"; break;
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147
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147
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case DKShaderResource::TypeSampler: type = "Sampler"; break;
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148
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+ case DKShaderResource::TypeSampledTexture: type = "SampledTexture"; break;
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148
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149
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case DKShaderResource::TypeThreadgroupMemory: type = "Threadinggroup"; break;
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149
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150
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}
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150
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151
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const char* access = "Unknown (ERROR)";
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