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DKShaderResource::TypeSampledTexture 추가.

Hongtae Kim 6 年前
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共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1
    0
      TestApp1/TestApp1.cpp

+ 1
- 0
TestApp1/TestApp1.cpp 查看文件

@@ -145,6 +145,7 @@ void PrintShaderResource(const DKShaderResource& res)
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 	case DKShaderResource::TypeBuffer: type = "Buffer"; break;
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 	case DKShaderResource::TypeTexture:	type = "Texture"; break;
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 	case DKShaderResource::TypeSampler:	type = "Sampler"; break;
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+    case DKShaderResource::TypeSampledTexture: type = "SampledTexture"; break;
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 	case DKShaderResource::TypeThreadgroupMemory:	type = "Threadinggroup"; break;
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 	}
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 	const char* access = "Unknown (ERROR)";