|
|
|
|
145
|
case DKShaderResource::TypeBuffer: type = "Buffer"; break;
|
145
|
case DKShaderResource::TypeBuffer: type = "Buffer"; break;
|
146
|
case DKShaderResource::TypeTexture: type = "Texture"; break;
|
146
|
case DKShaderResource::TypeTexture: type = "Texture"; break;
|
147
|
case DKShaderResource::TypeSampler: type = "Sampler"; break;
|
147
|
case DKShaderResource::TypeSampler: type = "Sampler"; break;
|
|
|
148
|
+ case DKShaderResource::TypeSampledTexture: type = "SampledTexture"; break;
|
148
|
case DKShaderResource::TypeThreadgroupMemory: type = "Threadinggroup"; break;
|
149
|
case DKShaderResource::TypeThreadgroupMemory: type = "Threadinggroup"; break;
|
149
|
}
|
150
|
}
|
150
|
const char* access = "Unknown (ERROR)";
|
151
|
const char* access = "Unknown (ERROR)";
|