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@@ -256,7 +256,7 @@ void PrintShaderResource(const DKShaderResource& res, DKLogCategory c = DKLogCat
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case DKShaderResource::TypeBuffer: type = "Buffer"; break;
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case DKShaderResource::TypeTexture: type = "Texture"; break;
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case DKShaderResource::TypeSampler: type = "Sampler"; break;
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- case DKShaderResource::TypeSampledTexture: type = "SampledTexture"; break;
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+ case DKShaderResource::TypeTextureSampler: type = "SampledTexture"; break;
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}
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const char* access = "Unknown (ERROR)";
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switch (res.access)
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