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@@ -6,6 +6,31 @@
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#endif
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7
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#include <DK.h>
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+DKString ShaderStageNames(uint32_t s)
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+{
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+ DKArray<const char*> stages;
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+ if (s & (uint32_t)DKShaderStage::Vertex)
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+ stages.Add("Vertex");
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+ if (s & (uint32_t)DKShaderStage::TessellationControl)
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+ stages.Add("TessCtrl");
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+ if (s & (uint32_t)DKShaderStage::TessellationEvaluation)
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+ stages.Add("TessEval");
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+ if (s & (uint32_t)DKShaderStage::Geometry)
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+ stages.Add("Geometry");
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+ if (s & (uint32_t)DKShaderStage::Fragment)
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+ stages.Add("Fragment");
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+ if (s & (uint32_t)DKShaderStage::Compute)
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+ stages.Add("Compute");
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+
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+ if (stages.IsEmpty())
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+ return "";
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+
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+ DKString str = stages.Value(0);
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+ for (int i = 1; i < stages.Count(); ++i)
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+ str += DKString::Format(", %ls", stages.Value(i));
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+ return str;
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+}
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+
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const char* ShaderDataTypeStr(DKShaderDataType t)
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{
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switch (t) {
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@@ -88,14 +113,14 @@ const char* ShaderDataTypeStr(DKShaderDataType t)
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return "Error";
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}
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-DKVertexDescriptor VertexDescriptorForVertexAttributes(const DKArray<DKVertexAttribute>& attrs)
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+DKVertexDescriptor VertexDescriptorForVertexAttributes(const DKArray<DKShaderAttribute>& attrs)
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{
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uint32_t vertexSize = 0;
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DKVertexDescriptor descriptor = {};
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for (uint32_t i = 0; i < attrs.Count(); ++i)
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{
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- if (const DKVertexAttribute& attr = attrs.Value(i); attr.active)
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+ if (const DKShaderAttribute& attr = attrs.Value(i); attr.enabled)
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{
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DKVertexAttributeDescriptor desc = {};
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@@ -214,11 +239,16 @@ void PrintShaderResource(const DKShaderResource& res, DKLogCategory c = DKLogCat
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}
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}
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};
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+
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+
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if (res.count > 1)
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- DKLog(c, "ShaderResource: %ls[%d] (set=%d, binding=%d)",
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- (const wchar_t*)res.name, res.count, res.set, res.binding);
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+ DKLog(c, "ShaderResource: %ls[%d] (set=%d, binding=%d, stages=%ls)",
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+ (const wchar_t*)res.name, res.count, res.set, res.binding,
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+ (const wchar_t*)ShaderStageNames(res.stages));
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else
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- DKLog(c, "ShaderResource: %ls (set=%d, binding=%d)", (const wchar_t*)res.name, res.set, res.binding);
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+ DKLog(c, "ShaderResource: %ls (set=%d, binding=%d, stages=%ls)",
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+ (const wchar_t*)res.name, res.set, res.binding,
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+ (const wchar_t*)ShaderStageNames(res.stages));
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const char* type = "Unknown (ERROR)";
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switch (res.type)
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@@ -269,27 +299,68 @@ class TestApp1 : public DKApplication
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DKObject<DKGraphicsDevice> device;
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- void PrintShaderAttributes(const DKArray<DKShaderAttribute>& attrs, const char* prefix, DKLogCategory c = DKLogCategory::Warning)
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- {
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- for (int i = 0; i < attrs.Count(); ++i)
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- {
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- const DKShaderAttribute& attr = attrs.Value(i);
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- DKLog(c, " %s ShaderAttribute[%d]: \"%ls\" (location:%u)",
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- prefix,
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- i, (const wchar_t*)attr.name, attr.location);
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- }
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- }
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- void PrintPushConstantLayouts(const DKArray<DKShader::PushConstantLayout>& layouts, DKLogCategory c = DKLogCategory::Warning)
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- {
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- for (int i = 0; i < layouts.Count(); ++i)
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- {
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- const DKShader::PushConstantLayout& layout = layouts.Value(i);
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- DKLog(c, " PushConstant:%d \"%ls\" (Offset:%u, Size:%u)",
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- i,
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- (const wchar_t*)layout.name, layout.offset, layout.size);
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+ void PrintShaderReflection(const DKShader* shader, DKLogCategory c = DKLogCategory::Warning)
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+ {
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+ DKString stage = ShaderStageNames((uint32_t)shader->Stage());
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+ if (stage.Length() == 0)
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+ stage = "Unknown";
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+
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+ DKLog(c, "=========================================================");
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+ DKLog(c, "Shader<%ls.SPIR-V>.InputAttributes: %d",
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+ (const wchar_t*)stage, shader->InputAttributes().Count());
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+ for (int i = 0; i < shader->InputAttributes().Count(); ++i)
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+ {
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+ const DKShaderAttribute& attr = shader->InputAttributes().Value(i);
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+ DKLog(c, " [in] ShaderAttribute[%d]: \"%ls\" (location:%u)",
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+ i, (const wchar_t*)attr.name, attr.location);
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+ }
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+ DKLog(c, "---------------------------------------------------------");
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+ DKLog(c, "Shader<%ls.SPIR-V>.OutputAttributes: %d",
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+ (const wchar_t*)stage, shader->OutputAttributes().Count());
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+ for (int i = 0; i < shader->OutputAttributes().Count(); ++i)
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+ {
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+ const DKShaderAttribute& attr = shader->OutputAttributes().Value(i);
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+ DKLog(c, " [out] ShaderAttribute[%d]: \"%ls\" (location:%u)",
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+ i, (const wchar_t*)attr.name, attr.location);
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+ }
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+ DKLog(c, "---------------------------------------------------------");
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+ DKLog(c, "Shader<%ls.SPIR-V>.Resources: %d",
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+ (const wchar_t*)stage, shader->Resources().Count());
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+ for (auto& arg : shader->Resources())
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+ PrintShaderResource(arg, c);
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+ for (int i = 0; i < shader->PushConstantBufferLayouts().Count(); ++i)
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+ {
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+ const DKShaderPushConstantLayout& layout = shader->PushConstantBufferLayouts().Value(i);
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+ DKLog(c, " PushConstant:%d \"%ls\" (offset:%u, size:%u, stages:%ls)",
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+ i, (const wchar_t*)layout.name, layout.offset, layout.size,
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+ (const wchar_t*)ShaderStageNames(layout.stages));
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+ }
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+ DKLog(c, "=========================================================");
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+ }
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- }
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- }
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+ void PrintPipelineReflection(const DKPipelineReflection* reflection, DKLogCategory c = DKLogCategory::Error)
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+ {
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+ DKLog(c, "=========================================================");
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+ DKLog(c, "PipelineReflection.InputAttributes: %d", reflection->inputAttributes.Count());
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+ for (int i = 0; i < reflection->inputAttributes.Count(); ++i)
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+ {
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+ const DKShaderAttribute& attr = reflection->inputAttributes.Value(i);
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+ DKLog(c, " [in] ShaderAttribute[%d]: \"%ls\" (location:%u)",
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+ i, (const wchar_t*)attr.name, attr.location);
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+ }
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+ DKLog(c, "---------------------------------------------------------");
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+ DKLog(c, "PipelineReflection.Resources: %d", reflection->resources.Count());
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+ for (auto& arg : reflection->resources)
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+ PrintShaderResource(arg, c);
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+ for (int i = 0; i < reflection->pushConstantLayouts.Count(); ++i)
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+ {
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+ const DKShaderPushConstantLayout& layout = reflection->pushConstantLayouts.Value(i);
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+ DKLog(c, " PushConstant:%d \"%ls\" (offset:%u, size:%u, stages:%ls)",
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+ i, (const wchar_t*)layout.name, layout.offset, layout.size,
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+ (const wchar_t*)ShaderStageNames(layout.stages));
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+ }
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+ DKLog(c, "=========================================================");
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+ }
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365
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void TestRenderPipelineReflection(const DKString& path)
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{
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@@ -302,33 +373,8 @@ class TestApp1 : public DKApplication
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373
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DKShader vertShader(vertData);
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DKShader fragShader(fragData);
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375
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- if (1)
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- {
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- DKLogCategory c = DKLogCategory::Warning;
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- DKLog(c, "=========================================================");
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- DKLog(c, "Vertex-Shader<SPIR-V>.InputAttributes: %d", vertShader.InputAttributes().Count());
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- PrintShaderAttributes(vertShader.InputAttributes(), "[IN] ", c);
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- DKLog(c, "---------------------------------------------------------");
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- DKLog(c, "Vertex-Shader<SPIR-V>.OutputAttributes: %d", vertShader.OutputAttributes().Count());
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- PrintShaderAttributes(vertShader.OutputAttributes(), "[OUT]", c);
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- DKLog(c, "---------------------------------------------------------");
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- DKLog(c, "Fragment-Shader<SPIR-V>.InputAttributes: %d", fragShader.InputAttributes().Count());
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- PrintShaderAttributes(fragShader.InputAttributes(), "[IN] ", c);
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- DKLog(c, "---------------------------------------------------------");
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- DKLog(c, "Fragment-Shader<SPIR-V>.OutputAttributes: %d", fragShader.OutputAttributes().Count());
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- PrintShaderAttributes(fragShader.OutputAttributes(), "[OUT]", c);
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- DKLog(c, "---------------------------------------------------------");
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- DKLog(c, "Vertex-Shader<SPIR-V>.Resources: %d", vertShader.Resources().Count());
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- for (auto& arg : vertShader.Resources())
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- PrintShaderResource(arg, c);
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- PrintPushConstantLayouts(vertShader.PushConstantBufferLayouts());
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- DKLog(c, "---------------------------------------------------------");
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- DKLog(c, "Fragment-Shader<SPIR-V>.Resources: %d", fragShader.Resources().Count());
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- for (auto& arg : fragShader.Resources())
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- PrintShaderResource(arg, c);
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- PrintPushConstantLayouts(fragShader.PushConstantBufferLayouts());
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- DKLog(c, "=========================================================");
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- }
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376
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+ PrintShaderReflection(&vertShader, DKLogCategory::Warning);
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377
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+ PrintShaderReflection(&fragShader, DKLogCategory::Warning);
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332
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378
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333
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379
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DKObject<DKShaderModule> vertShaderModule = device->CreateShaderModule(&vertShader);
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380
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DKObject<DKShaderModule> fragShaderModule = device->CreateShaderModule(&fragShader);
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@@ -354,26 +400,11 @@ class TestApp1 : public DKApplication
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400
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pipelineDescriptor.cullMode = DKCullMode::None;
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355
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401
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pipelineDescriptor.rasterizationEnabled = true;
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356
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402
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357
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- DKRenderPipelineReflection reflection;
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403
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+ DKPipelineReflection reflection;
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358
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404
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DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
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359
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405
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if (pipelineState)
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406
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{
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361
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- DKLogCategory c = DKLogCategory::Error;
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362
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- DKLog(c, "=========================================================");
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363
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- DKLog(c, "VertexFunction.StageInputAttributes: %d", vertShaderFunction->StageInputAttributes().Count());
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- PrintShaderAttributes(vertShaderFunction->StageInputAttributes(), "[IN] ", c);
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365
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- DKLog(c, "---------------------------------------------------------");
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- DKLog(c, "FragmentFunction.StageInputAttributes: %d", fragShaderFunction->StageInputAttributes().Count());
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367
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- PrintShaderAttributes(fragShaderFunction->StageInputAttributes(), "[IN] ", c);
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368
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- DKLog(c, "---------------------------------------------------------");
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369
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- DKLog(c, "PipelineReflection.VertexResources: %d", reflection.vertexResources.Count());
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- for (auto& arg : reflection.vertexResources)
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- PrintShaderResource(arg, c);
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- DKLog(c, "---------------------------------------------------------");
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373
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- DKLog(c, "PipelineReflection.FragmentResources: %d", reflection.fragmentResources.Count());
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- for (auto& arg : reflection.fragmentResources)
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- PrintShaderResource(arg, c);
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376
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- DKLog(c, "=========================================================");
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407
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+ PrintPipelineReflection(&reflection, DKLogCategory::Error);
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408
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}
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378
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409
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else
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379
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410
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{
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@@ -389,22 +420,7 @@ class TestApp1 : public DKApplication
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389
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420
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390
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421
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DKShader shader(shaderData);
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422
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392
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- if (1)
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393
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- {
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394
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- DKLogCategory c = DKLogCategory::Warning;
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395
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- DKLog(c, "=========================================================");
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396
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- DKLog(c, "Compute-Shader<SPIR-V>.InputAttributes: %d", shader.InputAttributes().Count());
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397
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- PrintShaderAttributes(shader.InputAttributes(), "[IN] ", c);
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- DKLog(c, "---------------------------------------------------------");
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399
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- DKLog(c, "Compute-Shader<SPIR-V>.OutputAttributes: %d", shader.OutputAttributes().Count());
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400
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- PrintShaderAttributes(shader.OutputAttributes(), "[OUT]", c);
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401
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- DKLog(c, "---------------------------------------------------------");
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402
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- DKLog(c, "Compute-Shader<SPIR-V>.Resources: %d", shader.Resources().Count());
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403
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- for (auto& arg : shader.Resources())
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- PrintShaderResource(arg, c);
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405
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- PrintPushConstantLayouts(shader.PushConstantBufferLayouts());
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406
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- DKLog(c, "=========================================================");
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407
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- }
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423
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+ PrintShaderReflection(&shader, DKLogCategory::Warning);
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408
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424
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409
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425
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DKObject<DKShaderModule> shaderModule = device->CreateShaderModule(&shader);
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410
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426
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DKObject<DKShaderFunction> shaderFunction = shaderModule->CreateFunction(shaderModule->FunctionNames().Value(0));
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@@ -414,19 +430,11 @@ class TestApp1 : public DKApplication
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430
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DKComputePipelineDescriptor pipelineDescriptor = {};
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431
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pipelineDescriptor.computeFunction = shaderFunction;
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432
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417
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- DKComputePipelineReflection reflection;
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+ DKPipelineReflection reflection;
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434
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DKObject<DKComputePipelineState> pipelineState = device->CreateComputePipeline(pipelineDescriptor, &reflection);
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435
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if (pipelineState)
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420
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436
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{
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421
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- DKLogCategory c = DKLogCategory::Error;
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422
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- DKLog(c, "=========================================================");
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423
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- DKLog(c, "ComputeFunction.StageInputAttributes: %d", shaderFunction->StageInputAttributes().Count());
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- PrintShaderAttributes(shaderFunction->StageInputAttributes(), "[IN]", c);
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425
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- DKLog(c, "---------------------------------------------------------");
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- DKLog(c, "PipelineReflection.Resources: %d", reflection.resources.Count());
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- for (auto& arg : reflection.resources)
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- PrintShaderResource(arg, c);
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- DKLog(c, "=========================================================");
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437
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+ PrintPipelineReflection(&reflection, DKLogCategory::Error);
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430
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438
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}
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431
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else
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{
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