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@@ -168,12 +168,13 @@ DKVertexDescriptor VertexDescriptorForVertexAttributes(const DKArray<DKVertexAtt
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return descriptor;
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};
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-void PrintShaderResource(const DKShaderResource& res)
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+void PrintShaderResource(const DKShaderResource& res, DKLogCategory c = DKLogCategory::Info)
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{
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struct MemberPrinter
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{
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const DKShaderResource& res;
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int indent;
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+ DKLogCategory c;
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void operator()(const DKShaderResourceStruct& str) const
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{
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DKString indentStr = "";
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@@ -185,7 +186,7 @@ void PrintShaderResource(const DKShaderResource& res)
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{
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if (mem.count > 1)
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{
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- DKLogI(" %ls+ %ls[%d] (%s, Offset: %d, Stride: %d)",
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+ DKLog(c, " %ls+ %ls[%d] (%s, Offset: %d, Stride: %d)",
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(const wchar_t*)indentStr,
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(const wchar_t*)mem.name,
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mem.count,
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@@ -195,7 +196,7 @@ void PrintShaderResource(const DKShaderResource& res)
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}
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else
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{
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- DKLogI(" %ls+ %ls (%s, Offset: %d)",
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+ DKLog(c, " %ls+ %ls (%s, Offset: %d)",
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(const wchar_t*)indentStr,
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(const wchar_t*)mem.name,
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ShaderDataTypeStr(mem.dataType),
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@@ -205,19 +206,19 @@ void PrintShaderResource(const DKShaderResource& res)
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auto* p = res.structTypeMemberMap.Find(mem.typeInfoKey);
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if (p)
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{
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- DKLogI(" %ls Struct \"%ls\"",
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+ DKLog(c, " %ls Struct \"%ls\"",
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(const wchar_t*)indentStr,
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(const wchar_t*)mem.typeInfoKey);
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- MemberPrinter{ res, indent + 1 }.operator()(p->value);
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+ MemberPrinter{ res, indent + 1, c}.operator()(p->value);
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}
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}
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}
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};
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if (res.count > 1)
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- DKLogI("ShaderResource: %ls[%d] (set=%d, binding=%d)",
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+ DKLog(c, "ShaderResource: %ls[%d] (set=%d, binding=%d)",
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(const wchar_t*)res.name, res.count, res.set, res.binding);
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else
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- DKLogI("ShaderResource: %ls (set=%d, binding=%d)", (const wchar_t*)res.name, res.set, res.binding);
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+ DKLog(c, "ShaderResource: %ls (set=%d, binding=%d)", (const wchar_t*)res.name, res.set, res.binding);
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const char* type = "Unknown (ERROR)";
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switch (res.type)
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@@ -226,7 +227,6 @@ void PrintShaderResource(const DKShaderResource& res)
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case DKShaderResource::TypeTexture: type = "Texture"; break;
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case DKShaderResource::TypeSampler: type = "Sampler"; break;
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case DKShaderResource::TypeSampledTexture: type = "SampledTexture"; break;
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- case DKShaderResource::TypeThreadgroupMemory: type = "Threadinggroup"; break;
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}
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const char* access = "Unknown (ERROR)";
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switch (res.access)
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@@ -238,7 +238,7 @@ void PrintShaderResource(const DKShaderResource& res)
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if (res.type == DKShaderResource::TypeBuffer)
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{
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- DKLogI(" Type:%s, Access:%s, Enabled:%d, Size:%d",
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+ DKLog(c, " Type:%s, Access:%s, Enabled:%d, Size:%d",
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type,
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access,
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int(res.enabled),
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@@ -246,18 +246,18 @@ void PrintShaderResource(const DKShaderResource& res)
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}
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else
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{
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- DKLogI(" Type:%s, Access:%s, Enabled:%d",
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+ DKLog(c, " Type:%s, Access:%s, Enabled:%d",
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type,
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access,
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int(res.enabled));
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}
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if (res.typeInfoKey.Length() > 0)
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- DKLogI(" Struct \"%ls\"", (const wchar_t*)res.typeInfoKey);
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+ DKLog(c, " Struct \"%ls\"", (const wchar_t*)res.typeInfoKey);
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if (res.type == DKShaderResource::TypeBuffer)
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{
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auto p = res.structTypeMemberMap.Find(res.typeInfoKey);
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if (p)
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- MemberPrinter{ res, 1 }.operator()(p->value);
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+ MemberPrinter{ res, 1 , c}.operator()(p->value);
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}
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}
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@@ -269,6 +269,28 @@ class TestApp1 : public DKApplication
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DKObject<DKGraphicsDevice> device;
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+ void PrintShaderAttributes(const DKArray<DKShaderAttribute>& attrs, const char* prefix, DKLogCategory c = DKLogCategory::Warning)
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+ {
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+ for (int i = 0; i < attrs.Count(); ++i)
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+ {
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+ const DKShaderAttribute& attr = attrs.Value(i);
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+ DKLog(c, " %s ShaderAttribute[%d]: \"%ls\" (location:%u)",
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+ prefix,
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+ i, (const wchar_t*)attr.name, attr.location);
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+ }
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+ }
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+ void PrintPushConstantLayouts(const DKArray<DKShader::PushConstantLayout>& layouts, DKLogCategory c = DKLogCategory::Warning)
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+ {
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+ for (int i = 0; i < layouts.Count(); ++i)
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+ {
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+ const DKShader::PushConstantLayout& layout = layouts.Value(i);
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+ DKLog(c, " PushConstant:%d \"%ls\" (Offset:%u, Size:%u)",
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+ i,
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+ (const wchar_t*)layout.name, layout.offset, layout.size);
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+
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+ }
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+ }
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+
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void TestRenderPipelineReflection(const DKString& path)
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{
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DKObject<DKData> vertData = resourcePool.LoadResourceData(path + ".vert.spv");
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@@ -277,8 +299,36 @@ class TestApp1 : public DKApplication
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DKASSERT(vertData);
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DKASSERT(fragData);
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- DKShader vertShader(vertData, DKShader::Vertex);
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- DKShader fragShader(fragData, DKShader::Fragment);
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+ DKShader vertShader(vertData);
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+ DKShader fragShader(fragData);
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+
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+ if (1)
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+ {
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+ DKLogCategory c = DKLogCategory::Warning;
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+ DKLog(c, "=========================================================");
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+ DKLog(c, "Vertex-Shader<SPIR-V>.InputAttributes: %d", vertShader.InputAttributes().Count());
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+ PrintShaderAttributes(vertShader.InputAttributes(), "[IN] ", c);
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+ DKLog(c, "---------------------------------------------------------");
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+ DKLog(c, "Vertex-Shader<SPIR-V>.OutputAttributes: %d", vertShader.OutputAttributes().Count());
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+ PrintShaderAttributes(vertShader.OutputAttributes(), "[OUT]", c);
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+ DKLog(c, "---------------------------------------------------------");
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+ DKLog(c, "Fragment-Shader<SPIR-V>.InputAttributes: %d", fragShader.InputAttributes().Count());
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+ PrintShaderAttributes(fragShader.InputAttributes(), "[IN] ", c);
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+ DKLog(c, "---------------------------------------------------------");
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+ DKLog(c, "Fragment-Shader<SPIR-V>.OutputAttributes: %d", fragShader.OutputAttributes().Count());
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+ PrintShaderAttributes(fragShader.OutputAttributes(), "[OUT]", c);
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+ DKLog(c, "---------------------------------------------------------");
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+ DKLog(c, "Vertex-Shader<SPIR-V>.Resources: %d", vertShader.Resources().Count());
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+ for (auto& arg : vertShader.Resources())
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+ PrintShaderResource(arg, c);
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+ PrintPushConstantLayouts(vertShader.PushConstantBufferLayouts());
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+ DKLog(c, "---------------------------------------------------------");
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+ DKLog(c, "Fragment-Shader<SPIR-V>.Resources: %d", fragShader.Resources().Count());
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+ for (auto& arg : fragShader.Resources())
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+ PrintShaderResource(arg, c);
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+ PrintPushConstantLayouts(fragShader.PushConstantBufferLayouts());
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+ DKLog(c, "=========================================================");
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+ }
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DKObject<DKShaderModule> vertShaderModule = device->CreateShaderModule(&vertShader);
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DKObject<DKShaderModule> fragShaderModule = device->CreateShaderModule(&fragShader);
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@@ -286,15 +336,8 @@ class TestApp1 : public DKApplication
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DKObject<DKShaderFunction> vertShaderFunction = vertShaderModule->CreateFunction(vertShaderModule->FunctionNames().Value(0));
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DKObject<DKShaderFunction> fragShaderFunction = fragShaderModule->CreateFunction(fragShaderModule->FunctionNames().Value(0));
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- DKLog("VertexFunction.VertexAttributes: %d", vertShaderFunction->VertexAttributes().Count());
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- for (int i = 0; i < vertShaderFunction->VertexAttributes().Count(); ++i)
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- {
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- const DKVertexAttribute& attr = vertShaderFunction->VertexAttributes().Value(i);
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- DKLog(" --> VertexAttribute[%d]: \"%ls\" (location:%u)", i, (const wchar_t*)attr.name, attr.location);
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- }
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-
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// setup dummy vertex-descriptor
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- DKVertexDescriptor vertexDescriptor = VertexDescriptorForVertexAttributes(vertShaderFunction->VertexAttributes());
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+ DKVertexDescriptor vertexDescriptor = VertexDescriptorForVertexAttributes(vertShaderFunction->StageInputAttributes());
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// setup rendering pipeline state object (PSO)
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DKRenderPipelineDescriptor pipelineDescriptor = {};
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@@ -315,15 +358,22 @@ class TestApp1 : public DKApplication
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DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
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359
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if (pipelineState)
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{
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- DKLog("=========================================================");
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- DKLog("PipelineReflection.VertexResources: %d", reflection.vertexResources.Count());
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361
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+ DKLogCategory c = DKLogCategory::Error;
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+ DKLog(c, "=========================================================");
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+ DKLog(c, "VertexFunction.StageInputAttributes: %d", vertShaderFunction->StageInputAttributes().Count());
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+ PrintShaderAttributes(vertShaderFunction->StageInputAttributes(), "[IN] ", c);
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365
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+ DKLog(c, "---------------------------------------------------------");
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366
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+ DKLog(c, "FragmentFunction.StageInputAttributes: %d", fragShaderFunction->StageInputAttributes().Count());
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367
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+ PrintShaderAttributes(fragShaderFunction->StageInputAttributes(), "[IN] ", c);
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+ DKLog(c, "---------------------------------------------------------");
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369
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+ DKLog(c, "PipelineReflection.VertexResources: %d", reflection.vertexResources.Count());
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370
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for (auto& arg : reflection.vertexResources)
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- PrintShaderResource(arg);
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- DKLog("---------------------------------------------------------");
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323
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- DKLog("PipelineReflection.FragmentResources: %d", reflection.fragmentResources.Count());
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371
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+ PrintShaderResource(arg, c);
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372
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+ DKLog(c, "---------------------------------------------------------");
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373
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+ DKLog(c, "PipelineReflection.FragmentResources: %d", reflection.fragmentResources.Count());
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324
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374
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for (auto& arg : reflection.fragmentResources)
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325
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- PrintShaderResource(arg);
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326
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- DKLog("=========================================================");
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375
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+ PrintShaderResource(arg, c);
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376
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+ DKLog(c, "=========================================================");
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327
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377
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}
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328
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378
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else
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329
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379
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{
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@@ -337,17 +387,28 @@ class TestApp1 : public DKApplication
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337
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387
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338
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388
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DKASSERT(shaderData);
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339
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389
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340
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- DKShader shader(shaderData, DKShader::Compute);
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390
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+ DKShader shader(shaderData);
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391
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+
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392
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+ if (1)
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393
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+ {
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394
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+ DKLogCategory c = DKLogCategory::Warning;
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395
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+ DKLog(c, "=========================================================");
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396
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+ DKLog(c, "Compute-Shader<SPIR-V>.InputAttributes: %d", shader.InputAttributes().Count());
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397
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+ PrintShaderAttributes(shader.InputAttributes(), "[IN] ", c);
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398
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+ DKLog(c, "---------------------------------------------------------");
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399
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+ DKLog(c, "Compute-Shader<SPIR-V>.OutputAttributes: %d", shader.OutputAttributes().Count());
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400
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+ PrintShaderAttributes(shader.OutputAttributes(), "[OUT]", c);
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401
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+ DKLog(c, "---------------------------------------------------------");
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402
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+ DKLog(c, "Compute-Shader<SPIR-V>.Resources: %d", shader.Resources().Count());
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403
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+ for (auto& arg : shader.Resources())
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404
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+ PrintShaderResource(arg, c);
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405
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+ PrintPushConstantLayouts(shader.PushConstantBufferLayouts());
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406
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+ DKLog(c, "=========================================================");
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407
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+ }
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341
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408
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342
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409
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DKObject<DKShaderModule> shaderModule = device->CreateShaderModule(&shader);
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343
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410
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DKObject<DKShaderFunction> shaderFunction = shaderModule->CreateFunction(shaderModule->FunctionNames().Value(0));
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344
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411
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345
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- DKLog("ComputeFunction.StageInputAttributes: %d", shaderFunction->StageInputAttributes().Count());
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346
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- for (int i = 0; i < shaderFunction->StageInputAttributes().Count(); ++i)
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- {
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348
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- const DKShaderAttribute& attr = shaderFunction->StageInputAttributes().Value(i);
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- DKLog(" --> ShaderAttribute[%d]: \"%ls\" (location:%u)", i, (const wchar_t*)attr.name, attr.location);
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350
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- }
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351
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412
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352
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413
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// setup pipeline state object (PSO)
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353
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414
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DKComputePipelineDescriptor pipelineDescriptor = {};
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@@ -357,11 +418,15 @@ class TestApp1 : public DKApplication
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357
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418
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DKObject<DKComputePipelineState> pipelineState = device->CreateComputePipeline(pipelineDescriptor, &reflection);
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358
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419
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if (pipelineState)
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359
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420
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{
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360
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- DKLog("=========================================================");
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361
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- DKLog("PipelineReflection.Resources: %d", reflection.resources.Count());
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421
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+ DKLogCategory c = DKLogCategory::Error;
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422
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+ DKLog(c, "=========================================================");
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423
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+ DKLog(c, "ComputeFunction.StageInputAttributes: %d", shaderFunction->StageInputAttributes().Count());
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424
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+ PrintShaderAttributes(shaderFunction->StageInputAttributes(), "[IN]", c);
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425
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+ DKLog(c, "---------------------------------------------------------");
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426
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+ DKLog(c, "PipelineReflection.Resources: %d", reflection.resources.Count());
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362
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427
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for (auto& arg : reflection.resources)
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363
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- PrintShaderResource(arg);
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364
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- DKLog("=========================================================");
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428
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+ PrintShaderResource(arg, c);
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429
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+ DKLog(c, "=========================================================");
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365
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430
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}
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366
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431
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else
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367
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432
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{
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