|
|
|
|
256
|
case DKShaderResource::TypeBuffer: type = "Buffer"; break;
|
256
|
case DKShaderResource::TypeBuffer: type = "Buffer"; break;
|
257
|
case DKShaderResource::TypeTexture: type = "Texture"; break;
|
257
|
case DKShaderResource::TypeTexture: type = "Texture"; break;
|
258
|
case DKShaderResource::TypeSampler: type = "Sampler"; break;
|
258
|
case DKShaderResource::TypeSampler: type = "Sampler"; break;
|
259
|
- case DKShaderResource::TypeSampledTexture: type = "SampledTexture"; break;
|
|
|
|
|
259
|
+ case DKShaderResource::TypeTextureSampler: type = "SampledTexture"; break;
|
260
|
}
|
260
|
}
|
261
|
const char* access = "Unknown (ERROR)";
|
261
|
const char* access = "Unknown (ERROR)";
|
262
|
switch (res.access)
|
262
|
switch (res.access)
|