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Hongtae Kim 6 years ago
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      TestApp1/TestApp1.cpp

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TestApp1/TestApp1.cpp View File

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 		pipelineDescriptor.fragmentFunction = fragShaderFunction;
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 		pipelineDescriptor.fragmentFunction = fragShaderFunction;
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 		pipelineDescriptor.colorAttachments.Resize(1);
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 		pipelineDescriptor.colorAttachments.Resize(1);
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 		pipelineDescriptor.colorAttachments.Value(0).pixelFormat = swapChain->ColorPixelFormat();
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 		pipelineDescriptor.colorAttachments.Value(0).pixelFormat = swapChain->ColorPixelFormat();
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+		pipelineDescriptor.rasterizationEnabled = true;
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 		DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, NULL);
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 		DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, NULL);