Heedong Lee
|
3eebdfdeda
|
fix : respacing
|
3 years ago |
Heedong Lee
|
c21c9a425a
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chore : rename project, update filter
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3 years ago |
Heedong Lee
|
26bea6f194
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chore : rename project
|
3 years ago |
Heedong Lee
|
8a4ae1a18e
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feat : wip - abstract mesh for scene
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3 years ago |
Heedong Lee
|
b9830e17df
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Merge remote-tracking branch 'DKGL_SAMPLE_GITHUB/master' into develop-deferredlight
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3 years ago |
Heedong Lee
|
47aa6f1dec
|
fix : license clearing
change mesh chalet to viking
|
3 years ago |
Heedong Lee
|
f48f304cd6
|
Update README.md
|
3 years ago |
Heedong Lee
|
72c27d7bb0
|
Update README.md
|
3 years ago |
Heedong Lee
|
75a625a767
|
feat : deferred lighting scene start
|
3 years ago |
Heedong Lee
|
f9718060fe
|
Merge pull request #1 from DKGL/add-license-1
Create LICENSE
|
3 years ago |
Heedong Lee
|
28f8b8b872
|
Create LICENSE
|
3 years ago |
Heedong Lee
|
5c3cd4c563
|
Update README.md
|
3 years ago |
Heedong Lee
|
a7db432dad
|
Update README.md
|
3 years ago |
Heedong Lee
|
4179084ee3
|
chore : add english version
|
3 years ago |
Heedong Lee
|
28e59e32d0
|
fix : fixed path for old ones
|
3 years ago |
Heedong Lee
|
791fc0452c
|
chore : update sample scenes and meshes
|
3 years ago |
Heedong Lee
|
ac45b207ad
|
Update README.md
|
3 years ago |
Heedong Lee
|
d0b064da7f
|
fix : mesh project update with recent api
|
3 years ago |
Heedong Lee
|
d811fe8ccd
|
fix : update sample with recent api
|
3 years ago |
Heedong Lee
|
f686b6d995
|
fix : project path
|
3 years ago |
Heedong Lee
|
dfd936260b
|
Create README.md
|
3 years ago |
Hongtae Kim
|
2ababc0864
|
버그 수정..
|
5 years ago |
Hongtae Kim
|
f12c7bd51d
|
리소스 하나 더 추가
|
5 years ago |
Hongtae Kim
|
ec930c76ed
|
하나의 큐와 버퍼를 공유할수 있도록 옵션 추가.
|
5 years ago |
Hongtae Kim
|
a2fa0452b2
|
no message
|
5 years ago |
Hongtae Kim
|
a69fa338ef
|
ComputeShader 리소스 추가 (1024x1024 텍스쳐)
ComputeShader ThreadingGroup 적용.
|
5 years ago |
Hongtae Kim
|
04d6bf39ac
|
Xcode 프로젝트 수정.
ComputeShader 클래스명 변경, 일부 변수명 변경
|
5 years ago |
Heedong Arkiny Lee
|
d3559dff34
|
코딩 컨벤션 정리
|
5 years ago |
Heedong Arkiny Lee
|
00cb9675f5
|
ShaderWrite -> UsageStorage
|
5 years ago |
Heedong Arkiny Lee
|
cfaad9195b
|
UV 좌표 정리
|
5 years ago |
Heedong Arkiny Lee
|
278ac2b1ad
|
Source also should be storage tex
|
5 years ago |
Heedong Arkiny Lee
|
e94ace574f
|
Now It's Grey
|
5 years ago |
Hongtae Kim
|
b3e1f1e383
|
크래시만 수정.
|
5 years ago |
Heedong Arkiny Lee
|
a0879a5495
|
Compute Shader Working in Progress ( Currently Crashed at the layout sampler)
|
5 years ago |
Hongtae Kim
|
d0424c92d9
|
버퍼 갱신 크기오류 수정
|
5 years ago |
Hongtae Kim
|
69ba9b67b1
|
모델 회전, 카메라 위치 변경.
|
5 years ago |
Heedong Lee
|
34e2209cf5
|
샘플 코드
|
5 years ago |
Hongtae Kim
|
f4ca092b2b
|
no message
|
5 years ago |
Hongtae Kim
|
656f5ca2c2
|
매 프레임 bindSet (ubo) 갱신
|
5 years ago |
Hongtae Kim
|
7c6ce7e576
|
jpg, png, bmp,obj 는 LFS 로 관리.
|
5 years ago |
Hongtae Kim
|
2ea8d13b3f
|
업뎃
|
5 years ago |
Hongtae Kim
|
3a3ffa801e
|
몇가지 수정.
- Mesh 샘플의 obj 데이터엔 uv 가 없습니다.
|
5 years ago |
Heedong Lee
|
0baa5cebb4
|
Sample Working
Not working due to Device Lost
Still finding the problem
|
5 years ago |
Hongtae Kim
|
c2b653fe6f
|
컴파일 디렉토리 충돌 수정
문서 추가
|
5 years ago |
Hongtae Kim
|
99b9c14910
|
no message
|
5 years ago |
Hongtae Kim
|
b9df92a7f6
|
update vs2019
|
5 years ago |
Hongtae Kim
|
d7b6436f82
|
no message
|
5 years ago |
Hongtae Kim
|
61dc36f5d6
|
no message
|
5 years ago |
Hongtae Kim
|
8996975947
|
no message
|
5 years ago |
Hongtae Kim
|
1d9116b13a
|
no message
|
5 years ago |