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리소스 하나 더 추가

Hongtae Kim 5 years ago
parent
commit
f12c7bd51d
2 changed files with 4 additions and 1 deletions
  1. 1
    1
      Samples/ComputeShader/ComputeShader.cpp
  2. BIN
      Samples/Data/textures/Vulkan.png

+ 1
- 1
Samples/ComputeShader/ComputeShader.cpp View File

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         auto cs_shf = cs_sh->Function();
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         auto cs_shf = cs_sh->Function();
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         // Texture Resource Initialize
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         // Texture Resource Initialize
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-		DKObject<DKTexture> sourceTexture = LoadTexture2D(graphicsQueue, resourcePool.LoadResourceData("textures/Vulkan_1024.png"));
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+		DKObject<DKTexture> sourceTexture = LoadTexture2D(graphicsQueue, resourcePool.LoadResourceData("textures/Vulkan.png"));
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         DKObject<DKTexture> targetTexture = [](DKGraphicsDevice* device, int width, int height) {
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         DKObject<DKTexture> targetTexture = [](DKGraphicsDevice* device, int width, int height) {
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             DKTextureDescriptor texDesc = {};
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             DKTextureDescriptor texDesc = {};
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             texDesc.textureType = DKTexture::Type2D;
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             texDesc.textureType = DKTexture::Type2D;

BIN
Samples/Data/textures/Vulkan.png (Stored with Git LFS) View File

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+oid sha256:6801b11d2da3dc1789932cb8c0e7e06d2da1ee5e654e0e66c4de30bd04acbc47
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+size 483608