|
|
|
|
280
|
auto cs_shf = cs_sh->Function();
|
280
|
auto cs_shf = cs_sh->Function();
|
281
|
|
281
|
|
282
|
// Texture Resource Initialize
|
282
|
// Texture Resource Initialize
|
283
|
- DKObject<DKTexture> sourceTexture = LoadTexture2D(graphicsQueue, resourcePool.LoadResourceData("textures/Vulkan_1024.png"));
|
|
|
|
|
283
|
+ DKObject<DKTexture> sourceTexture = LoadTexture2D(graphicsQueue, resourcePool.LoadResourceData("textures/Vulkan.png"));
|
284
|
DKObject<DKTexture> targetTexture = [](DKGraphicsDevice* device, int width, int height) {
|
284
|
DKObject<DKTexture> targetTexture = [](DKGraphicsDevice* device, int width, int height) {
|
285
|
DKTextureDescriptor texDesc = {};
|
285
|
DKTextureDescriptor texDesc = {};
|
286
|
texDesc.textureType = DKTexture::Type2D;
|
286
|
texDesc.textureType = DKTexture::Type2D;
|