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@@ -280,7 +280,7 @@ public:
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auto cs_shf = cs_sh->Function();
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// Texture Resource Initialize
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- DKObject<DKTexture> sourceTexture = LoadTexture2D(graphicsQueue, resourcePool.LoadResourceData("textures/Vulkan_1024.png"));
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+ DKObject<DKTexture> sourceTexture = LoadTexture2D(graphicsQueue, resourcePool.LoadResourceData("textures/Vulkan.png"));
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DKObject<DKTexture> targetTexture = [](DKGraphicsDevice* device, int width, int height) {
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DKTextureDescriptor texDesc = {};
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texDesc.textureType = DKTexture::Type2D;
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