Przeglądaj źródła

리소스 하나 더 추가

Hongtae Kim 5 lat temu
rodzic
commit
f12c7bd51d

+ 1
- 1
Samples/ComputeShader/ComputeShader.cpp Wyświetl plik

@@ -280,7 +280,7 @@ public:
280 280
         auto cs_shf = cs_sh->Function();
281 281
 
282 282
         // Texture Resource Initialize
283
-		DKObject<DKTexture> sourceTexture = LoadTexture2D(graphicsQueue, resourcePool.LoadResourceData("textures/Vulkan_1024.png"));
283
+		DKObject<DKTexture> sourceTexture = LoadTexture2D(graphicsQueue, resourcePool.LoadResourceData("textures/Vulkan.png"));
284 284
         DKObject<DKTexture> targetTexture = [](DKGraphicsDevice* device, int width, int height) {
285 285
             DKTextureDescriptor texDesc = {};
286 286
             texDesc.textureType = DKTexture::Type2D;

BIN
Samples/Data/textures/Vulkan.png (Przechowane za pomocą Git LFS) Wyświetl plik

2
+oid sha256:6801b11d2da3dc1789932cb8c0e7e06d2da1ee5e654e0e66c4de30bd04acbc47
3
+size 483608