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- #version 450
-
- layout (location = 0) in vec3 inPos;
- layout (location = 1) in vec3 inNormal;
- layout (location = 2) in vec3 inColor;
-
- layout (location = 0) out vec3 outNormal;
- layout (location = 1) out vec3 outColor;
-
- out gl_PerVertex
- {
- vec4 gl_Position;
- };
-
- void main()
- {
- outColor = inColor;
- outNormal = inNormal;
- gl_Position = vec4(inPos.xyz, 1.0);
- }
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