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scene.vert 356B

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  1. #version 450
  2. layout (location = 0) in vec3 inPos;
  3. layout (location = 1) in vec3 inNormal;
  4. layout (location = 2) in vec3 inColor;
  5. layout (location = 0) out vec3 outNormal;
  6. layout (location = 1) out vec3 outColor;
  7. out gl_PerVertex
  8. {
  9. vec4 gl_Position;
  10. };
  11. void main()
  12. {
  13. outColor = inColor;
  14. outNormal = inNormal;
  15. gl_Position = vec4(inPos.xyz, 1.0);
  16. }