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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (triangles) in;
- layout (line_strip, max_vertices = 6) out;
-
- layout (binding = 1) uniform UBO
- {
- mat4 projection;
- mat4 model;
- } ubo;
-
- layout (location = 0) in vec3 inNormal[];
-
- layout (location = 0) out vec3 outColor;
-
- void main(void)
- {
- float normalLength = 0.02;
- for(int i=0; i<gl_in.length(); i++)
- {
- vec3 pos = gl_in[i].gl_Position.xyz;
- vec3 normal = inNormal[i].xyz;
-
- gl_Position = ubo.projection * (ubo.model * vec4(pos, 1.0));
- outColor = vec3(1.0, 0.0, 0.0);
- EmitVertex();
-
- gl_Position = ubo.projection * (ubo.model * vec4(pos + normal * normalLength, 1.0));
- outColor = vec3(0.0, 0.0, 1.0);
- EmitVertex();
-
- EndPrimitive();
- }
- }
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