#version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (triangles) in; layout (line_strip, max_vertices = 6) out; layout (binding = 1) uniform UBO { mat4 projection; mat4 model; } ubo; layout (location = 0) in vec3 inNormal[]; layout (location = 0) out vec3 outColor; void main(void) { float normalLength = 0.02; for(int i=0; i