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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (location = 0) in vec2 inPos;
- layout (location = 1) in vec4 inGradientPos;
-
- layout (location = 0) out vec4 outColor;
- layout (location = 1) out float outGradientPos;
-
- out gl_PerVertex
- {
- vec4 gl_Position;
- float gl_PointSize;
- };
-
- void main ()
- {
- gl_PointSize = 8.0;
- outColor = vec4(0.035);
- outGradientPos = inGradientPos.x;
- gl_Position = vec4(inPos.xy, 1.0, 1.0);
- }
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