#version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (location = 0) in vec2 inPos; layout (location = 1) in vec4 inGradientPos; layout (location = 0) out vec4 outColor; layout (location = 1) out float outGradientPos; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; void main () { gl_PointSize = 8.0; outColor = vec4(0.035); outGradientPos = inGradientPos.x; gl_Position = vec4(inPos.xy, 1.0, 1.0); }