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ubo 바인딩.

Hongtae Kim 5 years ago
parent
commit
e6b378aa01
1 changed files with 33 additions and 0 deletions
  1. 33
    0
      TestApp1/TestApp1.cpp

+ 33
- 0
TestApp1/TestApp1.cpp View File

@@ -319,6 +319,39 @@ public:
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             PrintPipelineReflection(&reflection, DKLogCategory::Verbose);
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 		}
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+        DKShaderBindingSetLayout layout;
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+        DKObject<DKShaderBindingSet> bindSet = device->CreateShaderBindingSet(layout);
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+        if (bindSet)
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+        {
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+            struct
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+            {
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+                DKMatrix4 projectionMatrix;
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+                DKMatrix4 modelMatrix;
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+                DKMatrix4 viewMatrix;
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+            } ubo;
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+
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+            DKObject<DKGpuBuffer> uboBuffer = device->CreateBuffer(sizeof(ubo), DKGpuBuffer::StorageModePrivate, DKCpuCacheModeDefault);
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+            if (uboBuffer)
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+            {
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+                ubo.projectionMatrix = DKMatrix4::identity;
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+                ubo.modelMatrix = DKMatrix4::identity;
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+                ubo.viewMatrix = DKMatrix4::identity;
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+
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+                void* p = uboBuffer->Lock(0);
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+                if (p)
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+                {
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+                    memcpy(uboBuffer->Lock(0), &ubo, sizeof(ubo));
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+                    uboBuffer->Unlock();
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+
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+                    bindSet->SetBuffer(0, uboBuffer);
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+                }
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+                else
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+                {
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+                    DKLogE("GpuBuffer Lock failed!");
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+                }
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+            }
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+        }
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+
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 		DKTimer timer;
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 		timer.Reset();
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