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@@ -6,170 +6,237 @@
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#endif
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#include <DK.h>
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+
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+DKString ShaderStageNames(uint32_t s)
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+{
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+ DKArray<const char*> stages;
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+ if (s & (uint32_t)DKShaderStage::Vertex)
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+ stages.Add("Vertex");
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+ if (s & (uint32_t)DKShaderStage::TessellationControl)
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+ stages.Add("TessCtrl");
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+ if (s & (uint32_t)DKShaderStage::TessellationEvaluation)
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+ stages.Add("TessEval");
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+ if (s & (uint32_t)DKShaderStage::Geometry)
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+ stages.Add("Geometry");
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+ if (s & (uint32_t)DKShaderStage::Fragment)
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+ stages.Add("Fragment");
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+ if (s & (uint32_t)DKShaderStage::Compute)
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+ stages.Add("Compute");
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+
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+ if (stages.IsEmpty())
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+ return "";
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+
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+ DKString str = stages.Value(0);
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+ for (int i = 1; i < stages.Count(); ++i)
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+ str += DKString::Format(", %ls", stages.Value(i));
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+ return str;
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+}
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+
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const char* ShaderDataTypeStr(DKShaderDataType t)
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{
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- switch (t) {
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- case DKShaderDataType::Unknown: return "Unknown";
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- case DKShaderDataType::None: return "None";
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-
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- case DKShaderDataType::Struct: return "Struct";
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- case DKShaderDataType::Texture: return "Texture";
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- case DKShaderDataType::Sampler: return "Sampler";
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-
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- case DKShaderDataType::Float: return "Float";
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- case DKShaderDataType::Float2: return "Float2";
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- case DKShaderDataType::Float3: return "Float3";
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- case DKShaderDataType::Float4: return "Float4";
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-
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- case DKShaderDataType::Float2x2: return "Float2x2";
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- case DKShaderDataType::Float2x3: return "Float2x3";
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- case DKShaderDataType::Float2x4: return "Float2x4";
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-
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- case DKShaderDataType::Float3x2: return "Float3x2";
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- case DKShaderDataType::Float3x3: return "Float3x3";
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- case DKShaderDataType::Float3x4: return "Float3x4";
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-
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- case DKShaderDataType::Float4x2: return "Float4x2";
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- case DKShaderDataType::Float4x3: return "Float4x3";
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- case DKShaderDataType::Float4x4: return "Float4x4";
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-
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- case DKShaderDataType::Half: return "Half";
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- case DKShaderDataType::Half2: return "Half2";
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- case DKShaderDataType::Half3: return "Half3";
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- case DKShaderDataType::Half4: return "Half4";
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-
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- case DKShaderDataType::Half2x2: return "Half2x2";
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- case DKShaderDataType::Half2x3: return "Half2x3";
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- case DKShaderDataType::Half2x4: return "Half2x4";
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-
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- case DKShaderDataType::Half3x2: return "Half3x2";
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- case DKShaderDataType::Half3x3: return "Half3x3";
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- case DKShaderDataType::Half3x4: return "Half3x4";
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-
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- case DKShaderDataType::Half4x2: return "Half4x2";
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- case DKShaderDataType::Half4x3: return "Half4x3";
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- case DKShaderDataType::Half4x4: return "Half4x4";
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-
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- case DKShaderDataType::Int: return "Int";
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- case DKShaderDataType::Int2: return "Int2";
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- case DKShaderDataType::Int3: return "Int3";
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- case DKShaderDataType::Int4: return "Int4";
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-
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- case DKShaderDataType::UInt: return "UInt";
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- case DKShaderDataType::UInt2: return "UInt2";
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- case DKShaderDataType::UInt3: return "UInt3";
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- case DKShaderDataType::UInt4: return "UInt4";
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-
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- case DKShaderDataType::Short: return "Short";
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- case DKShaderDataType::Short2: return "Short2";
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- case DKShaderDataType::Short3: return "Short3";
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- case DKShaderDataType::Short4: return "Short4";
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-
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- case DKShaderDataType::UShort: return "UShort";
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- case DKShaderDataType::UShort2: return "UShort2";
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- case DKShaderDataType::UShort3: return "UShort3";
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- case DKShaderDataType::UShort4: return "UShort4";
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-
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- case DKShaderDataType::Char: return "Char";
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- case DKShaderDataType::Char2: return "Char2";
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- case DKShaderDataType::Char3: return "Char3";
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- case DKShaderDataType::Char4: return "Char4";
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-
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- case DKShaderDataType::UChar: return "UChar";
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- case DKShaderDataType::UChar2: return "UChar2";
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- case DKShaderDataType::UChar3: return "UChar3";
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- case DKShaderDataType::UChar4: return "UChar4";
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-
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- case DKShaderDataType::Bool: return "Bool";
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- case DKShaderDataType::Bool2: return "Bool2";
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- case DKShaderDataType::Bool3: return "Bool3";
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- case DKShaderDataType::Bool4: return "Bool4";
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- }
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- return "Error";
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+ switch (t) {
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+ case DKShaderDataType::Unknown: return "Unknown";
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+ case DKShaderDataType::None: return "None";
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+
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+ case DKShaderDataType::Struct: return "Struct";
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+ case DKShaderDataType::Texture: return "Texture";
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+ case DKShaderDataType::Sampler: return "Sampler";
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+
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+ case DKShaderDataType::Float: return "Float";
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+ case DKShaderDataType::Float2: return "Float2";
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+ case DKShaderDataType::Float3: return "Float3";
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+ case DKShaderDataType::Float4: return "Float4";
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+
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+ case DKShaderDataType::Float2x2: return "Float2x2";
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+ case DKShaderDataType::Float2x3: return "Float2x3";
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+ case DKShaderDataType::Float2x4: return "Float2x4";
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+
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+ case DKShaderDataType::Float3x2: return "Float3x2";
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+ case DKShaderDataType::Float3x3: return "Float3x3";
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+ case DKShaderDataType::Float3x4: return "Float3x4";
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+
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+ case DKShaderDataType::Float4x2: return "Float4x2";
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+ case DKShaderDataType::Float4x3: return "Float4x3";
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+ case DKShaderDataType::Float4x4: return "Float4x4";
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+
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+ case DKShaderDataType::Half: return "Half";
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+ case DKShaderDataType::Half2: return "Half2";
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+ case DKShaderDataType::Half3: return "Half3";
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+ case DKShaderDataType::Half4: return "Half4";
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+
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+ case DKShaderDataType::Half2x2: return "Half2x2";
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+ case DKShaderDataType::Half2x3: return "Half2x3";
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+ case DKShaderDataType::Half2x4: return "Half2x4";
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+
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+ case DKShaderDataType::Half3x2: return "Half3x2";
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+ case DKShaderDataType::Half3x3: return "Half3x3";
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+ case DKShaderDataType::Half3x4: return "Half3x4";
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+
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+ case DKShaderDataType::Half4x2: return "Half4x2";
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+ case DKShaderDataType::Half4x3: return "Half4x3";
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+ case DKShaderDataType::Half4x4: return "Half4x4";
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+
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+ case DKShaderDataType::Int: return "Int";
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+ case DKShaderDataType::Int2: return "Int2";
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+ case DKShaderDataType::Int3: return "Int3";
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+ case DKShaderDataType::Int4: return "Int4";
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+
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+ case DKShaderDataType::UInt: return "UInt";
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+ case DKShaderDataType::UInt2: return "UInt2";
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+ case DKShaderDataType::UInt3: return "UInt3";
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+ case DKShaderDataType::UInt4: return "UInt4";
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+
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+ case DKShaderDataType::Short: return "Short";
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+ case DKShaderDataType::Short2: return "Short2";
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+ case DKShaderDataType::Short3: return "Short3";
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+ case DKShaderDataType::Short4: return "Short4";
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+
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+ case DKShaderDataType::UShort: return "UShort";
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+ case DKShaderDataType::UShort2: return "UShort2";
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+ case DKShaderDataType::UShort3: return "UShort3";
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+ case DKShaderDataType::UShort4: return "UShort4";
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+
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+ case DKShaderDataType::Char: return "Char";
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+ case DKShaderDataType::Char2: return "Char2";
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+ case DKShaderDataType::Char3: return "Char3";
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+ case DKShaderDataType::Char4: return "Char4";
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+
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+ case DKShaderDataType::UChar: return "UChar";
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+ case DKShaderDataType::UChar2: return "UChar2";
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+ case DKShaderDataType::UChar3: return "UChar3";
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+ case DKShaderDataType::UChar4: return "UChar4";
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+
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+ case DKShaderDataType::Bool: return "Bool";
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+ case DKShaderDataType::Bool2: return "Bool2";
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+ case DKShaderDataType::Bool3: return "Bool3";
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+ case DKShaderDataType::Bool4: return "Bool4";
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+ }
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+ return "Error";
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}
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116
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-void PrintShaderResource(const DKShaderResource& res)
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+void PrintShaderResource(const DKShaderResource& res, DKLogCategory c = DKLogCategory::Info)
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{
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- struct MemberPrinter
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- {
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- const DKShaderResource& res;
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- int indent;
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- void operator()(const DKShaderResourceStruct& str) const
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- {
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- DKString indentStr = "";
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- for (int i = 0; i < indent; ++i)
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- {
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- indentStr += " ";
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- }
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- for (const DKShaderResourceStructMember& mem : str.members)
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- {
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- if (mem.count > 1)
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- {
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- DKLogI(" %ls+ %ls[%d] (%s, Offset: %d, Size: %d, Stride: %d)",
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- (const wchar_t*)indentStr,
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- (const wchar_t*)mem.name,
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- mem.count,
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- ShaderDataTypeStr(mem.dataType),
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- mem.offset, mem.size, mem.stride);
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-
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- }
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- else
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- {
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- DKLogI(" %ls+ %ls (%s, Offset: %d, Size: %d)",
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- (const wchar_t*)indentStr,
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- (const wchar_t*)mem.name,
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- ShaderDataTypeStr(mem.dataType),
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- mem.offset, mem.size);
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- }
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-
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- auto* p = res.structTypeMemberMap.Find(mem.typeInfoKey);
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- if (p)
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- {
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- DKLogI(" %ls+TypeKey: %ls (struct)",
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- (const wchar_t*)indentStr,
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- (const wchar_t*)res.typeInfoKey);
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- MemberPrinter{ res, indent + 1 }.operator()(p->value);
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- }
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- }
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- }
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- };
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- if (res.count > 1)
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- DKLogI("ShaderResource: %ls[%d] (set=%d, binding=%d)",
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- (const wchar_t*)res.name, res.count, res.set, res.binding);
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- else
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- DKLogI("ShaderResource: %ls (set=%d, binding=%d)", (const wchar_t*)res.name, res.set, res.binding);
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-
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- const char* type = "Unknown (ERROR)";
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- switch (res.type)
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- {
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- case DKShaderResource::TypeBuffer: type = "Buffer"; break;
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- case DKShaderResource::TypeTexture: type = "Texture"; break;
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147
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- case DKShaderResource::TypeSampler: type = "Sampler"; break;
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- case DKShaderResource::TypeThreadgroupMemory: type = "Threadinggroup"; break;
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- }
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150
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- const char* access = "Unknown (ERROR)";
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- switch (res.access)
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- {
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- case DKShaderResource::AccessReadOnly: access = "ReadOnly"; break;
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154
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- case DKShaderResource::AccessWriteOnly: access = "WriteOnly"; break;
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155
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- case DKShaderResource::AccessReadWrite: access = "ReadWrite"; break;
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156
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- }
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157
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- DKLogI(" +Type:%s, Access:%s, Enabled:%d Alignment:%d, Size:%d",
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- type,
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- access,
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- int(res.enabled),
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- res.typeInfo.buffer.alignment,
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- res.typeInfo.buffer.size);
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- if (res.typeInfoKey.Length() > 0)
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- DKLogI(" +TypeKey: %ls (struct)", (const wchar_t*)res.typeInfoKey);
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- if (res.type == DKShaderResource::TypeBuffer)
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- {
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- auto p = res.structTypeMemberMap.Find(res.typeInfoKey);
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- if (p)
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- MemberPrinter{ res, 1 }.operator()(p->value);
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- }
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119
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+ struct MemberPrinter
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120
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+ {
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+ const DKShaderResource& res;
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122
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+ int indent;
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123
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+ DKLogCategory c;
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124
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+ void operator()(const DKShaderResourceStruct& str) const
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125
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+ {
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126
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+ DKString indentStr = "";
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127
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+ for (int i = 0; i < indent; ++i)
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+ {
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+ indentStr += " ";
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+ }
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+ for (const DKShaderResourceStructMember& mem : str.members)
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+ {
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+ if (mem.count > 1)
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+ {
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+ DKLog(c, " %ls+ %ls[%d] (%s, Offset: %d, Stride: %d)",
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+ (const wchar_t*)indentStr,
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+ (const wchar_t*)mem.name,
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+ mem.count,
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+ ShaderDataTypeStr(mem.dataType),
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+ mem.offset, mem.stride);
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+
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+ }
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+ else
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+ {
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145
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+ DKLog(c, " %ls+ %ls (%s, Offset: %d)",
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+ (const wchar_t*)indentStr,
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+ (const wchar_t*)mem.name,
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148
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+ ShaderDataTypeStr(mem.dataType),
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+ mem.offset);
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+ }
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+
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+ auto* p = res.structTypeMemberMap.Find(mem.typeInfoKey);
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153
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+ if (p)
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+ {
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155
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+ DKLog(c, " %ls Struct \"%ls\"",
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+ (const wchar_t*)indentStr,
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+ (const wchar_t*)mem.typeInfoKey);
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158
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+ MemberPrinter{ res, indent + 1, c}.operator()(p->value);
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+ }
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+ }
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+ }
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+ };
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+
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164
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+
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165
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+ if (res.count > 1)
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166
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+ DKLog(c, "ShaderResource: %ls[%d] (set=%d, binding=%d, stages=%ls)",
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167
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+ (const wchar_t*)res.name, res.count, res.set, res.binding,
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168
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+ (const wchar_t*)ShaderStageNames(res.stages));
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+ else
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170
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+ DKLog(c, "ShaderResource: %ls (set=%d, binding=%d, stages=%ls)",
|
|
171
|
+ (const wchar_t*)res.name, res.set, res.binding,
|
|
172
|
+ (const wchar_t*)ShaderStageNames(res.stages));
|
|
173
|
+
|
|
174
|
+ const char* type = "Unknown (ERROR)";
|
|
175
|
+ switch (res.type)
|
|
176
|
+ {
|
|
177
|
+ case DKShaderResource::TypeBuffer: type = "Buffer"; break;
|
|
178
|
+ case DKShaderResource::TypeTexture: type = "Texture"; break;
|
|
179
|
+ case DKShaderResource::TypeSampler: type = "Sampler"; break;
|
|
180
|
+ case DKShaderResource::TypeTextureSampler: type = "SampledTexture"; break;
|
|
181
|
+ }
|
|
182
|
+ const char* access = "Unknown (ERROR)";
|
|
183
|
+ switch (res.access)
|
|
184
|
+ {
|
|
185
|
+ case DKShaderResource::AccessReadOnly: access = "ReadOnly"; break;
|
|
186
|
+ case DKShaderResource::AccessWriteOnly: access = "WriteOnly"; break;
|
|
187
|
+ case DKShaderResource::AccessReadWrite: access = "ReadWrite"; break;
|
|
188
|
+ }
|
|
189
|
+
|
|
190
|
+ if (res.type == DKShaderResource::TypeBuffer)
|
|
191
|
+ {
|
|
192
|
+ DKLog(c, " Type:%s, Access:%s, Enabled:%d, Size:%d",
|
|
193
|
+ type,
|
|
194
|
+ access,
|
|
195
|
+ int(res.enabled),
|
|
196
|
+ res.typeInfo.buffer.size);
|
|
197
|
+ }
|
|
198
|
+ else
|
|
199
|
+ {
|
|
200
|
+ DKLog(c, " Type:%s, Access:%s, Enabled:%d",
|
|
201
|
+ type,
|
|
202
|
+ access,
|
|
203
|
+ int(res.enabled));
|
|
204
|
+ }
|
|
205
|
+ if (res.typeInfoKey.Length() > 0)
|
|
206
|
+ DKLog(c, " Struct \"%ls\"", (const wchar_t*)res.typeInfoKey);
|
|
207
|
+ if (res.type == DKShaderResource::TypeBuffer)
|
|
208
|
+ {
|
|
209
|
+ auto p = res.structTypeMemberMap.Find(res.typeInfoKey);
|
|
210
|
+ if (p)
|
|
211
|
+ MemberPrinter{ res, 1 , c}.operator()(p->value);
|
|
212
|
+ }
|
171
|
213
|
}
|
172
|
214
|
|
|
215
|
+void PrintPipelineReflection(const DKPipelineReflection* reflection, DKLogCategory c = DKLogCategory::Error)
|
|
216
|
+{
|
|
217
|
+ DKLog(c, "=========================================================");
|
|
218
|
+ DKLog(c, "PipelineReflection.InputAttributes: %d", reflection->inputAttributes.Count());
|
|
219
|
+ for (int i = 0; i < reflection->inputAttributes.Count(); ++i)
|
|
220
|
+ {
|
|
221
|
+ const DKShaderAttribute& attr = reflection->inputAttributes.Value(i);
|
|
222
|
+ DKLog(c, " [in] ShaderAttribute[%d]: \"%ls\" (location:%u)",
|
|
223
|
+ i, (const wchar_t*)attr.name, attr.location);
|
|
224
|
+ }
|
|
225
|
+ DKLog(c, "---------------------------------------------------------");
|
|
226
|
+ DKLog(c, "PipelineReflection.Resources: %d", reflection->resources.Count());
|
|
227
|
+ for (auto& arg : reflection->resources)
|
|
228
|
+ PrintShaderResource(arg, c);
|
|
229
|
+ for (int i = 0; i < reflection->pushConstantLayouts.Count(); ++i)
|
|
230
|
+ {
|
|
231
|
+ const DKShaderPushConstantLayout& layout = reflection->pushConstantLayouts.Value(i);
|
|
232
|
+ DKLog(c, " PushConstant:%d \"%ls\" (offset:%u, size:%u, stages:%ls)",
|
|
233
|
+ i, (const wchar_t*)layout.name, layout.offset, layout.size,
|
|
234
|
+ (const wchar_t*)ShaderStageNames(layout.stages));
|
|
235
|
+ }
|
|
236
|
+ DKLog(c, "=========================================================");
|
|
237
|
+}
|
|
238
|
+
|
|
239
|
+
|
173
|
240
|
class TestApp1 : public DKApplication
|
174
|
241
|
{
|
175
|
242
|
DKObject<DKWindow> window;
|
|
@@ -182,8 +249,8 @@ public:
|
182
|
249
|
{
|
183
|
250
|
DKObject<DKData> vertData = resourcePool.LoadResourceData("triangle.vert.spv");
|
184
|
251
|
DKObject<DKData> fragData = resourcePool.LoadResourceData("triangle.frag.spv");
|
185
|
|
- DKShader vertShader(vertData, DKShader::Vertex);
|
186
|
|
- DKShader fragShader(fragData, DKShader::Fragment);
|
|
252
|
+ DKShader vertShader(vertData);
|
|
253
|
+ DKShader fragShader(fragData);
|
187
|
254
|
|
188
|
255
|
DKObject<DKGraphicsDevice> device = DKGraphicsDevice::SharedInstance();
|
189
|
256
|
DKObject<DKShaderModule> vertShaderModule = device->CreateShaderModule(&vertShader);
|
|
@@ -195,10 +262,10 @@ public:
|
195
|
262
|
DKObject<DKCommandQueue> queue = device->CreateCommandQueue(DKCommandQueue::Graphics);
|
196
|
263
|
DKObject<DKSwapChain> swapChain = queue->CreateSwapChain(window);
|
197
|
264
|
|
198
|
|
- DKLog("VertexFunction.VertexAttributes: %d", vertShaderFunction->VertexAttributes().Count());
|
199
|
|
- for (int i = 0; i < vertShaderFunction->VertexAttributes().Count(); ++i)
|
|
265
|
+ DKLog("VertexFunction.VertexAttributes: %d", vertShaderFunction->StageInputAttributes().Count());
|
|
266
|
+ for (int i = 0; i < vertShaderFunction->StageInputAttributes().Count(); ++i)
|
200
|
267
|
{
|
201
|
|
- const DKVertexAttribute& attr = vertShaderFunction->VertexAttributes().Value(i);
|
|
268
|
+ const DKShaderAttribute& attr = vertShaderFunction->StageInputAttributes().Value(i);
|
202
|
269
|
DKLog(" --> VertexAttribute[%d]: \"%ls\" (location:%u)", i, (const wchar_t*)attr.name, attr.location);
|
203
|
270
|
}
|
204
|
271
|
|
|
@@ -245,16 +312,11 @@ public:
|
245
|
312
|
pipelineDescriptor.cullMode = DKCullMode::None;
|
246
|
313
|
pipelineDescriptor.rasterizationEnabled = true;
|
247
|
314
|
|
248
|
|
- DKRenderPipelineReflection reflection;
|
|
315
|
+ DKPipelineReflection reflection;
|
249
|
316
|
DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
|
250
|
317
|
if (pipelineState)
|
251
|
318
|
{
|
252
|
|
- DKLog("PipelineReflection.VertexResources: %d", reflection.vertexResources.Count());
|
253
|
|
- for (auto& arg : reflection.vertexResources)
|
254
|
|
- PrintShaderResource(arg);
|
255
|
|
- DKLog("PipelineReflection.FragmentResources: %d", reflection.fragmentResources.Count());
|
256
|
|
- for (auto& arg : reflection.fragmentResources)
|
257
|
|
- PrintShaderResource(arg);
|
|
319
|
+ PrintPipelineReflection(&reflection, DKLogCategory::Verbose);
|
258
|
320
|
}
|
259
|
321
|
|
260
|
322
|
DKTimer timer;
|