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@@ -127,7 +127,7 @@ void PrintShaderResource(const DKShaderResource& res)
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{
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DKLogI(" %ls+TypeKey: %ls (struct)",
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(const wchar_t*)indentStr,
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- (const wchar_t*)res.typeInfoKey);
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+ (const wchar_t*)mem.typeInfoKey);
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MemberPrinter{ res, indent + 1 }.operator()(p->value);
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}
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}
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@@ -193,8 +193,8 @@ public:
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if (numItemsImported >= 0)
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DKLogI("UserSettings: %ls (%d items imported)", (const wchar_t*)userConfigPath, numItemsImported);
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- DKObject<DKData> vertData = resourcePool.LoadResourceData("shaders/texture/texture.vert.spv");
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- DKObject<DKData> fragData = resourcePool.LoadResourceData("shaders/texture/texture.frag.spv");
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+ DKObject<DKData> vertData = resourcePool.LoadResourceData("shaders/texturearray/instancing.vert.spv");
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+ DKObject<DKData> fragData = resourcePool.LoadResourceData("shaders/texturearray/instancing.frag.spv");
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struct Vertex
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{
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@@ -249,12 +249,15 @@ public:
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DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
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if (pipelineState)
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{
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+ DKLog("=========================================================");
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DKLog("PipelineReflection.VertexResources: %d", reflection.vertexResources.Count());
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for (auto& arg : reflection.vertexResources)
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PrintShaderResource(arg);
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+ DKLog("---------------------------------------------------------");
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DKLog("PipelineReflection.FragmentResources: %d", reflection.fragmentResources.Count());
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for (auto& arg : reflection.fragmentResources)
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PrintShaderResource(arg);
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+ DKLog("=========================================================");
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}
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Terminate(0);
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