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@@ -86,8 +86,24 @@ public:
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86
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86
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DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
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87
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87
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if (pipelineState)
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88
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88
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{
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89
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+ auto printShaderArg = [](const DKShaderArgument& arg)
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90
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+ {
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91
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+ const char* argType = "Unknown";
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92
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+ switch (arg.type)
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93
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+ {
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94
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+ case DKShaderArgument::TypeBuffer: argType = "Buffer"; break;
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95
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+ case DKShaderArgument::TypeTexture: argType = "Texture"; break;
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96
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+ case DKShaderArgument::TypeSampler: argType = "Sampler"; break;
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97
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+ case DKShaderArgument::TypeThreadgroupMemory: argType = "ThreadMemory"; break;
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98
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+ }
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99
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+ DKLog(" --> %ls[%u] binding:%u:%u type:%s", (const wchar_t*)arg.name, uint32_t(arg.arrayLength), arg.set, arg.binding, argType);
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100
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+ };
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89
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101
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DKLog("PipelineReflection.VertexArguments: %d", reflection.vertexArguments.Count());
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102
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+ for (auto& arg : reflection.vertexArguments)
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103
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+ printShaderArg(arg);
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90
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104
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DKLog("PipelineReflection.FragmentArguments: %d", reflection.fragmentArguments.Count());
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105
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+ for (auto& arg : reflection.fragmentArguments)
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106
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+ printShaderArg(arg);
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91
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107
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}
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92
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108
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93
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109
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DKTimer timer;
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