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@@ -6,6 +6,7 @@
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#endif
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#include <DK.h>
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+
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class TestApp1 : public DKApplication
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{
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DKObject<DKWindow> window;
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@@ -31,6 +32,28 @@ public:
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DKObject<DKCommandQueue> queue = device->CreateCommandQueue(DKCommandQueue::Graphics);
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DKObject<DKSwapChain> swapChain = queue->CreateSwapChain(window);
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+ struct Vertex
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+ {
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+ DKVector3 position;
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+ DKVector3 color;
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+ };
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+ DKArray<Vertex> vertexData =
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+ {
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+ { { 1.0f, 1.0f, 0.0f },{ 1.0f, 0.0f, 0.0f } },
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+ { { -1.0f, 1.0f, 0.0f },{ 0.0f, 1.0f, 0.0f } },
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+ { { 0.0f, -1.0f, 0.0f },{ 0.0f, 0.0f, 1.0f } }
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+ };
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+ uint32_t vertexBufferSize = static_cast<uint32_t>(vertexData.Count()) * sizeof(Vertex);
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+ DKArray<uint32_t> indexData = { 0, 1, 2 };
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+ uint32_t indexBufferSize = indexData.Count() * sizeof(uint32_t);
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+
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+ DKObject<DKGpuBuffer> vertexBuffer = device->CreateBuffer(vertexBufferSize, DKGpuBuffer::StorageModeShared, DKCpuCacheModeDefault);
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+ memcpy(vertexBuffer->Lock(), vertexData, vertexBufferSize);
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+ vertexBuffer->Unlock();
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+
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+ DKObject<DKGpuBuffer> indexBuffer = device->CreateBuffer(indexBufferSize, DKGpuBuffer::StorageModeShared, DKCpuCacheModeDefault);
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+ memcpy(indexBuffer->Lock(), indexData, indexBufferSize);
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+ indexBuffer->Unlock();
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DKRenderPipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.vertexFunction = vertShaderFunction;
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@@ -38,7 +61,13 @@ public:
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pipelineDescriptor.colorAttachments.Resize(1);
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pipelineDescriptor.colorAttachments.Value(0).pixelFormat = swapChain->ColorPixelFormat();
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pipelineDescriptor.rasterizationEnabled = true;
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-
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+ pipelineDescriptor.vertexDescriptor.attributes = {
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+ { DKVertexFormat::Float4, 0, 0, 0 },
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+ { DKVertexFormat::Float4, sizeof(DKVector3), 0, 1 },
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+ };
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+ pipelineDescriptor.vertexDescriptor.layouts = {
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+ { DKVertexStepRate::Vertex, 0, 0 },
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+ };
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DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, NULL);
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