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- #include <cstddef>
- #include "app.h"
- #include "util.h"
-
- #define TINYOBJLOADER_IMPLMENTATION
- #include "tiny_obj_loader.h"
- #include <unordered_map>
-
-
- class SampleObjMesh
- {
- public:
- struct Vertex
- {
- DKVector3 inPos;
- DKVector3 inColor;
- DKVector2 intexCoord;
-
- int Compare(const Vertex& Other) const
- {
- const float pp[] = { this->inPos.x, this->inPos.y, this->inPos.z,
- this->inColor.x, this->inColor.y, this->inColor.z,
- this->intexCoord.x, this->intexCoord.y};
- const float rr[] = { Other.inPos.x, Other.inPos.y, Other.inPos.z,
- Other.inColor.x, Other.inColor.y, Other.inColor.z,
- Other.intexCoord.x, Other.intexCoord.y};
-
- for (int i = 0; i < std::size(pp); ++i)
- {
- auto k = pp[i] - rr[i];
- if (abs(k) < 0.0001)
- continue;
- if (k > 0)
- return 1;
- else if (k < 0)
- return -1;
- }
- return 0;
- }
-
- bool operator > (const Vertex& Other) const
- {
- return Compare(Other) > 0;
- }
-
- bool operator < (const Vertex& Other) const
- {
- return Compare(Other) < 0;
- }
- };
-
- SampleObjMesh()
- {
- vertices.Reserve(100);
- indices.Reserve(100);
- }
-
- void LoadFromObjFile(const char* InPath)
- {
- tinyobj::attrib_t attrib;
- std::vector<tinyobj::shape_t> shapes;
- std::vector<tinyobj::material_t> materials;
- std::string err;
- if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &err, InPath)) {
- throw std::runtime_error(err);
- }
-
- DKMap<Vertex, uint32_t> uniqueVertices;
- DKLog("Save to Container");
- for (const auto& shape : shapes)
- {
- for (const auto& index : shape.mesh.indices)
- {
- Vertex vertex = {};
-
- vertex.inPos = {
- attrib.vertices[3 * index.vertex_index + 0],
- attrib.vertices[3 * index.vertex_index + 1],
- attrib.vertices[3 * index.vertex_index + 2]
- };
-
- if (attrib.texcoords.size())
- {
- vertex.intexCoord = {
- attrib.texcoords[2 * index.texcoord_index + 0],
- 1.0f - attrib.texcoords[2 * index.texcoord_index + 1]
- };
- }
-
- vertex.inColor = { 1.0f, 1.0f, 1.0f };
-
- if (uniqueVertices.Find(vertex) == nullptr)
- {
- uniqueVertices.Insert(vertex, static_cast<uint32_t>(vertices.Count()));
- vertices.Add(vertex);
- }
-
- indices.Add(uniqueVertices.Value(vertex));
-
- aabb.Expand(vertex.inPos);
- }
- }
- }
-
- uint32_t GetVerticesCount() const {
- return static_cast<uint32_t>(vertices.Count()); };
- uint32_t GetIndicesCount() const {
- return static_cast<uint32_t>(indices.Count()); };
- const Vertex* GetVerticesData() const {
- return vertices; }
- const uint32_t* GetIndicesData() const {
- return indices; }
-
- DKAabb aabb;
- private:
- DKArray<Vertex> vertices;
- DKArray<uint32_t> indices;
- DKSpinLock MeshLock;
- };
-
- ///// Template Spealization for DKString. (for DKMap, DKSet)
- //template <> struct DKMapKeyComparator<SampleObjMesh::Vertex>
- //{
- // int operator () (const DKStringW& lhs, const DKStringW& rhs) const
- // {
- // return lhs.Compare(rhs);
- // }
- //};
-
-
- class MeshDemo : public SampleApp
- {
- DKObject<DKWindow> window;
- DKObject<DKThread> renderThread;
- DKAtomicNumber32 runningRenderThread;
- DKObject<SampleObjMesh> SampleMesh;
-
- public:
- void LoadMesh()
- {
-
- DKLog("Loading Mesh");
- DKString path = resourcePool.ResourceFilePath("meshes/VikingRoom/viking_room.obj");
- SampleMesh->LoadFromObjFile(DKStringU8(path));
- }
-
- DKObject<DKTexture> LoadTexture2D(DKCommandQueue* queue, DKData* data)
- {
- DKObject<DKImage> image = DKImage::Create(data);
- if (image)
- {
- DKGraphicsDevice* device = queue->Device();
- DKTextureDescriptor texDesc = {};
- texDesc.textureType = DKTexture::Type2D;
- texDesc.pixelFormat = DKPixelFormat::RGBA8Unorm;
- texDesc.width = image->Width();
- texDesc.height = image->Height();
- texDesc.depth = 1;
- texDesc.mipmapLevels = 1;
- texDesc.sampleCount = 1;
- texDesc.arrayLength = 1;
- texDesc.usage = DKTexture::UsageCopyDestination | DKTexture::UsageSampled;
- DKObject<DKTexture> tex = device->CreateTexture(texDesc);
- if (tex)
- {
- size_t bytesPerPixel = image->BytesPerPixel();
- DKASSERT_DESC(bytesPerPixel == DKPixelFormatBytesPerPixel(texDesc.pixelFormat), "BytesPerPixel mismatch!");
-
- uint32_t width = image->Width();
- uint32_t height = image->Height();
-
- size_t bufferLength = bytesPerPixel * width * height;
- DKObject<DKGpuBuffer> stagingBuffer = device->CreateBuffer(bufferLength, DKGpuBuffer::StorageModeShared, DKCpuCacheModeReadWrite);
-
- memcpy(stagingBuffer->Contents(), image->Contents(), bufferLength);
- stagingBuffer->Flush();
-
- DKObject<DKCommandBuffer> cb = queue->CreateCommandBuffer();
- DKObject<DKCopyCommandEncoder> encoder = cb->CreateCopyCommandEncoder();
- encoder->CopyFromBufferToTexture(stagingBuffer,
- { 0, width, height },
- tex,
- { 0,0, 0,0,0 },
- { width,height,1 });
- encoder->EndEncoding();
- cb->Commit();
-
- DKLog("Texture created!");
- return tex;
- }
- }
- return nullptr;
- }
- void RenderThread(void)
- {
- DKObject<DKData> vertData = resourcePool.LoadResourceData("shaders/mesh.vert.spv");
- DKObject<DKData> fragData = resourcePool.LoadResourceData("shaders/mesh.frag.spv");
- DKShader vertShader(vertData);
- DKShader fragShader(fragData);
-
- DKObject<DKGraphicsDevice> device = DKGraphicsDevice::SharedInstance();
- DKObject<DKCommandQueue> queue = device->CreateCommandQueue(DKCommandQueue::Graphics);
-
- // create texture
- DKObject<DKTexture> texture = LoadTexture2D(queue, resourcePool.LoadResourceData("meshes/VikingRoom/viking_room.png"));
- // create sampler
- DKSamplerDescriptor samplerDesc = {};
- samplerDesc.magFilter = DKSamplerDescriptor::MinMagFilterLinear;
- samplerDesc.minFilter = DKSamplerDescriptor::MinMagFilterLinear;
- samplerDesc.addressModeU = DKSamplerDescriptor::AddressModeClampToEdge;
- samplerDesc.addressModeV = DKSamplerDescriptor::AddressModeClampToEdge;
- samplerDesc.addressModeW = DKSamplerDescriptor::AddressModeClampToEdge;
- samplerDesc.maxAnisotropy = 16;
-
- DKObject<DKSamplerState> sampler = device->CreateSamplerState(samplerDesc);
-
- // create shaders
- DKObject<DKShaderModule> vertShaderModule = device->CreateShaderModule(&vertShader);
- DKObject<DKShaderModule> fragShaderModule = device->CreateShaderModule(&fragShader);
-
- DKObject<DKShaderFunction> vertShaderFunction = vertShaderModule->CreateFunction(vertShaderModule->FunctionNames().Value(0));
- DKObject<DKShaderFunction> fragShaderFunction = fragShaderModule->CreateFunction(fragShaderModule->FunctionNames().Value(0));
-
- DKObject<DKSwapChain> swapChain = queue->CreateSwapChain(window);
-
- DKLog("VertexFunction.VertexAttributes: %d", vertShaderFunction->StageInputAttributes().Count());
- for (int i = 0; i < vertShaderFunction->StageInputAttributes().Count(); ++i)
- {
- const DKShaderAttribute& attr = vertShaderFunction->StageInputAttributes().Value(i);
- DKLog(" --> VertexAttribute[%d]: \"%ls\" (location:%u)", i, (const wchar_t*)attr.name, attr.location);
- }
-
-
- uint32_t vertexBufferSize = static_cast<uint32_t>(SampleMesh->GetVerticesCount()) * sizeof(SampleObjMesh::Vertex);
- uint32_t indexBufferSize = SampleMesh->GetIndicesCount() * sizeof(uint32_t);
-
- DKObject<DKGpuBuffer> vertexBuffer = device->CreateBuffer(vertexBufferSize, DKGpuBuffer::StorageModeShared, DKCpuCacheModeReadWrite);
- memcpy(vertexBuffer->Contents(), SampleMesh->GetVerticesData(), vertexBufferSize);
- vertexBuffer->Flush();
-
- DKObject<DKGpuBuffer> indexBuffer = device->CreateBuffer(indexBufferSize, DKGpuBuffer::StorageModeShared, DKCpuCacheModeReadWrite);
- memcpy(indexBuffer->Contents(), SampleMesh->GetIndicesData(), indexBufferSize);
- indexBuffer->Flush();
-
- DKRenderPipelineDescriptor pipelineDescriptor;
- // setup shader
- pipelineDescriptor.vertexFunction = vertShaderFunction;
- pipelineDescriptor.fragmentFunction = fragShaderFunction;
- // setup color-attachment render-targets
- pipelineDescriptor.colorAttachments.Resize(1);
- pipelineDescriptor.colorAttachments.Value(0).pixelFormat = swapChain->ColorPixelFormat();
- pipelineDescriptor.colorAttachments.Value(0).blendState.enabled = false;
- pipelineDescriptor.colorAttachments.Value(0).blendState.sourceRGBBlendFactor = DKBlendFactor::SourceAlpha;
- pipelineDescriptor.colorAttachments.Value(0).blendState.destinationRGBBlendFactor = DKBlendFactor::OneMinusSourceAlpha;
- // setup depth-stencil
- pipelineDescriptor.depthStencilAttachmentPixelFormat = DKPixelFormat::D32Float;
- pipelineDescriptor.depthStencilDescriptor.depthWriteEnabled = true;
- pipelineDescriptor.depthStencilDescriptor.depthCompareFunction = DKCompareFunctionLessEqual;
- // setup vertex buffer and attributes
- pipelineDescriptor.vertexDescriptor.attributes = {
- { DKVertexFormat::Float3, offsetof(SampleObjMesh::Vertex, inPos), 0, 0 },
- { DKVertexFormat::Float3, offsetof(SampleObjMesh::Vertex, inColor), 0, 1 },
- { DKVertexFormat::Float2, offsetof(SampleObjMesh::Vertex, intexCoord), 0, 2 },
- };
- pipelineDescriptor.vertexDescriptor.layouts = {
- { DKVertexStepRate::Vertex, sizeof(SampleObjMesh::Vertex), 0 },
- };
- // setup topology and rasterization
- pipelineDescriptor.primitiveTopology = DKPrimitiveType::Triangle;
- pipelineDescriptor.frontFace = DKFrontFace::CCW;
- pipelineDescriptor.triangleFillMode = DKTriangleFillMode::Fill;
- pipelineDescriptor.depthClipMode = DKDepthClipMode::Clip;
- pipelineDescriptor.cullMode = DKCullMode::Back;
- pipelineDescriptor.rasterizationEnabled = true;
-
- DKPipelineReflection reflection;
- DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
- if (pipelineState)
- {
- PrintPipelineReflection(&reflection, DKLogCategory::Verbose);
- }
-
- DKShaderBindingSetLayout layout;
- if (1)
- {
- DKShaderBinding bindings[2] = {
- {
- 0,
- DKShader::DescriptorTypeUniformBuffer,
- 1,
- nullptr
- },
- {
- 1,
- DKShader::DescriptorTypeTextureSampler,
- 1,
- nullptr
- },
- };
- layout.bindings.Add(bindings, 2);
- }
- DKObject<DKShaderBindingSet> bindSet = device->CreateShaderBindingSet(layout);
-
- struct UBO
- {
- DKMatrix4 projectionMatrix;
- DKMatrix4 modelMatrix;
- DKMatrix4 viewMatrix;
- };
- DKObject<DKGpuBuffer> uboBuffer = device->CreateBuffer(sizeof(UBO), DKGpuBuffer::StorageModeShared, DKCpuCacheModeReadWrite);
- UBO* ubo = nullptr;
- if (bindSet)
- {
- if (uboBuffer)
- {
- ubo = reinterpret_cast<UBO*>(uboBuffer->Contents());
- ubo->projectionMatrix = DKMatrix4::identity;
- ubo->modelMatrix = DKMatrix4::identity;
- ubo->viewMatrix = DKMatrix4::identity;
- uboBuffer->Flush();
-
- //DKAffineTransform3 trans;
- //trans.Multiply(DKLinearTransform3().Scale(0.5).Rotate(DKVector3(0,1,0), DKGL_PI * 0.5));
- //ubo.modelMatrix.Multiply(trans.Matrix4());
-
- //memcpy(uboBuffer->Contents(), &ubo, sizeof(ubo));
- bindSet->SetBuffer(0, uboBuffer, 0, sizeof(UBO));
- }
-
- bindSet->SetTexture(1, texture);
- bindSet->SetSamplerState(1, sampler);
- }
-
- DKObject<DKTexture> depthBuffer = nullptr;
-
- DKCamera camera;
- DKVector3 cameraPosition = { 0, 5, 10 };
- DKVector3 cameraTartget = { 0, 0, 0 };
-
- DKAffineTransform3 tm(DKLinearTransform3().Scale(5).Rotate(DKVector3(-1,0,0), DKGL_PI * 0.5));
-
- DKTimer timer;
- timer.Reset();
-
- DKLog("Render thread begin");
- while (!runningRenderThread.CompareAndSet(0, 0))
- {
- DKRenderPassDescriptor rpd = swapChain->CurrentRenderPassDescriptor();
- double t = timer.Elapsed();
- double waveT = (cos(t) + 1.0) * 0.5;
- rpd.colorAttachments.Value(0).clearColor = DKColor(waveT, 0.0, 0.0, 0.0);
-
- int width = rpd.colorAttachments.Value(0).renderTarget->Width();
- int height = rpd.colorAttachments.Value(0).renderTarget->Height();
- if (depthBuffer)
- {
- if (depthBuffer->Width() != width ||
- depthBuffer->Height() != height )
- depthBuffer = nullptr;
- }
- if (depthBuffer == nullptr)
- {
- // create depth buffer
- DKTextureDescriptor texDesc = {};
- texDesc.textureType = DKTexture::Type2D;
- texDesc.pixelFormat = DKPixelFormat::D32Float;
- texDesc.width = width;
- texDesc.height = height;
- texDesc.depth = 1;
- texDesc.mipmapLevels = 1;
- texDesc.sampleCount = 1;
- texDesc.arrayLength = 1;
- texDesc.usage = DKTexture::UsageRenderTarget;
- depthBuffer = device->CreateTexture(texDesc);
- }
- rpd.depthStencilAttachment.renderTarget = depthBuffer;
- rpd.depthStencilAttachment.loadAction = DKRenderPassAttachmentDescriptor::LoadActionClear;
- rpd.depthStencilAttachment.storeAction = DKRenderPassAttachmentDescriptor::StoreActionDontCare;
-
- DKObject<DKCommandBuffer> buffer = queue->CreateCommandBuffer();
- DKObject<DKRenderCommandEncoder> encoder = buffer->CreateRenderCommandEncoder(rpd);
- if (encoder)
- {
- if (bindSet && ubo)
- {
- camera.SetView(cameraPosition, cameraTartget - cameraPosition, DKVector3(0, 1, 0));
- camera.SetPerspective(DKGL_DEGREE_TO_RADIAN(90), float(width)/float(height), 1, 1000);
-
- ubo->projectionMatrix = camera.ProjectionMatrix();
- ubo->viewMatrix = camera.ViewMatrix();
-
- DKQuaternion quat(DKVector3(0, 1, 0), t);
- DKAffineTransform3 trans = tm * DKAffineTransform3(quat);
- ubo->modelMatrix = trans.Matrix4();
- uboBuffer->Flush();
- bindSet->SetBuffer(0, uboBuffer, 0, sizeof(UBO));
- }
-
- encoder->SetRenderPipelineState(pipelineState);
- encoder->SetVertexBuffer(vertexBuffer, 0, 0);
- encoder->SetIndexBuffer(indexBuffer, 0, DKIndexType::UInt32);
- encoder->SetResources(0, bindSet);
- // draw scene!
- encoder->DrawIndexed(SampleMesh->GetIndicesCount(), 1, 0, 0, 0);
- encoder->EndEncoding();
- buffer->Commit();
- swapChain->Present();
- }
- else
- {
- }
- DKThread::Sleep(0.01);
- }
- DKLog("RenderThread terminating...");
- }
-
- void OnInitialize(void) override
- {
- SampleApp::OnInitialize();
- DKLogD("%s", DKGL_FUNCTION_NAME);
-
- // create window
- window = DKWindow::Create("DefaultWindow");
- window->SetOrigin({ 0, 0 });
- window->Resize({ 320, 240 });
- window->Activate();
-
- window->AddEventHandler(this, DKFunction([this](const DKWindow::WindowEvent& e)
- {
- if (e.type == DKWindow::WindowEvent::WindowClosed)
- DKApplication::Instance()->Terminate(0);
- }), NULL, NULL);
-
- SampleMesh = DKOBJECT_NEW SampleObjMesh();
-
- LoadMesh();
-
- runningRenderThread = 1;
- renderThread = DKThread::Create(DKFunction(this, &MeshDemo::RenderThread)->Invocation());
- }
- void OnTerminate(void) override
- {
- DKLogD("%s", DKGL_FUNCTION_NAME);
-
- runningRenderThread = 0;
- renderThread->WaitTerminate();
- renderThread = NULL;
- window = NULL;
-
- SampleApp::OnTerminate();
- }
- };
-
-
- #ifdef _WIN32
- int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
- _In_opt_ HINSTANCE hPrevInstance,
- _In_ LPWSTR lpCmdLine,
- _In_ int nCmdShow)
- #else
- int main(int argc, const char * argv[])
- #endif
- {
- MeshDemo app;
- DKPropertySet::SystemConfig().SetValue("AppDelegate", "AppDelegate");
- DKPropertySet::SystemConfig().SetValue("GraphicsAPI", "Vulkan");
- return app.Run();
- }
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