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- #include <cstddef>
- #include "app.h"
- #include "util.h"
-
- #include "StaticMesh.h"
-
- struct SceneUniformBuffer
- {
- DKMatrix4 projectionMatrix;
- DKMatrix4 modelMatrix;
- DKMatrix4 viewMatrix;
- };
-
- class DKGLDemo : public SampleApp
- {
- DKObject<DKWindow> window;
- DKObject<DKThread> renderThread;
- DKAtomicNumber32 runningRenderThread;
- DKObject<StaticMesh> sampleMesh;
-
- DKObject<DKGpuBuffer> sceneUniformBuffer;
- SceneUniformBuffer* sceneBufferData = nullptr;
-
- public:
- void LoadResource()
- {
- DKString vertexShaderPath
- = resourcePool.ResourceFilePath("shaders/ObjMeshShader/objmesh.vert.spv");
- DKString fragMentShaderPath
- = resourcePool.ResourceFilePath("shaders/ObjMeshShader/objmesh.frag.spv");
- DKString texturePath
- = resourcePool.ResourceFilePath("meshes/VikingRoom/viking_room.png");
-
- sampleMesh->LoadShaderFromFile(resourcePool, vertexShaderPath, DKShaderStage::Vertex);
- sampleMesh->LoadShaderFromFile(resourcePool, fragMentShaderPath, DKShaderStage::Fragment);
- sampleMesh->LoadTextureFromFile(resourcePool, texturePath);
- }
-
- void LoadRenderResource(DKObject<DKCommandQueue> queue)
- {
- DKLog("Loading Static Meshes");
- DKString path = resourcePool.ResourceFilePath("meshes/VikingRoom/viking_room.obj");
- sampleMesh->LoadMeshResourceFromFile(queue->Device(), resourcePool, path);
- sampleMesh->LoadRenderResourceShader(queue->Device(), DKShaderStage::Vertex);
- sampleMesh->LoadRenderResourceShader(queue->Device(), DKShaderStage::Fragment);
- sampleMesh->LoadRenderResourceTexture(queue);
- }
-
- void SetupPipeline(DKRenderPipelineDescriptor& pipelineDesc)
- {
- sampleMesh->SetupPipelineDecriptor(pipelineDesc);
- }
-
- void SetupMaterial(DKObject<DKGraphicsDevice> device)
- {
- sampleMesh->SetupMaterial(device);
- }
-
- void SetupSceneUniformBuffer(DKObject<DKGraphicsDevice> device)
- {
- // should Go to Scene Uniform Buffer
- sceneUniformBuffer = device->CreateBuffer(sizeof(SceneUniformBuffer)
- , DKGpuBuffer::StorageModeShared, DKCpuCacheModeReadWrite);
-
- sceneBufferData = reinterpret_cast<SceneUniformBuffer*>(sceneUniformBuffer->Contents());
- sceneBufferData->projectionMatrix = DKMatrix4::identity;
- sceneBufferData->modelMatrix = DKMatrix4::identity;
- sceneBufferData->viewMatrix = DKMatrix4::identity;
- sceneUniformBuffer->Flush();
-
- //DKAffineTransform3 trans;
- //trans.Multiply(DKLinearTransform3().Scale(0.5).Rotate(DKVector3(0,1,0), DKGL_PI * 0.5));
- //ubo.modelMatrix.Multiply(trans.Matrix4());
-
- //memcpy(uboBuffer->Contents(), &ubo, sizeof(ubo));
-
- sampleMesh->SetupExternalUniformBuffer(sceneUniformBuffer, sizeof(SceneUniformBuffer), 0);
- }
-
- void EncodeScene(DKObject<DKRenderCommandEncoder> encoder)
- {
- sampleMesh->EncodeRenderCommand(encoder);
- }
-
- void RenderThread(void)
- {
- DKObject<DKGraphicsDevice> device = DKGraphicsDevice::SharedInstance();
- DKObject<DKCommandQueue> queue = device->CreateCommandQueue(DKCommandQueue::Graphics);
-
- LoadRenderResource(queue);
-
- DKObject<DKSwapChain> swapChain = queue->CreateSwapChain(window);
-
- DKRenderPipelineDescriptor pipelineDescriptor;
- // setup color-attachment render-targets
- pipelineDescriptor.colorAttachments.Resize(1);
- pipelineDescriptor.colorAttachments.Value(0).pixelFormat = swapChain->ColorPixelFormat();
- pipelineDescriptor.colorAttachments.Value(0).blendState.enabled = false;
- pipelineDescriptor.colorAttachments.Value(0).blendState.sourceRGBBlendFactor = DKBlendFactor::SourceAlpha;
- pipelineDescriptor.colorAttachments.Value(0).blendState.destinationRGBBlendFactor = DKBlendFactor::OneMinusSourceAlpha;
- // setup depth-stencil
- pipelineDescriptor.depthStencilAttachmentPixelFormat = DKPixelFormat::D32Float;
- pipelineDescriptor.depthStencilDescriptor.depthWriteEnabled = true;
- pipelineDescriptor.depthStencilDescriptor.depthCompareFunction = DKCompareFunctionLessEqual;
- // setup topology and rasterization
- pipelineDescriptor.primitiveTopology = DKPrimitiveType::Triangle;
- pipelineDescriptor.frontFace = DKFrontFace::CCW;
- pipelineDescriptor.triangleFillMode = DKTriangleFillMode::Fill;
- pipelineDescriptor.depthClipMode = DKDepthClipMode::Clip;
- pipelineDescriptor.cullMode = DKCullMode::Back;
- pipelineDescriptor.rasterizationEnabled = true;
-
- SetupPipeline(pipelineDescriptor);
-
- DKPipelineReflection reflection;
- DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
- if (pipelineState)
- {
- PrintPipelineReflection(&reflection, DKLogCategory::Verbose);
- }
-
- SetupMaterial(device);
- SetupSceneUniformBuffer(device);
-
- DKObject<DKTexture> depthBuffer = nullptr;
-
- DKCamera camera;
- DKVector3 cameraPosition = { 0, 5, 10 };
- DKVector3 cameraTartget = { 0, 0, 0 };
-
- DKAffineTransform3 tm(DKLinearTransform3().Scale(5).Rotate(DKVector3(-1, 0, 0), DKGL_PI * 0.5));
-
- DKTimer timer;
- timer.Reset();
-
- DKLog("Render thread begin");
- while (!runningRenderThread.CompareAndSet(0, 0))
- {
- DKRenderPassDescriptor rpd = swapChain->CurrentRenderPassDescriptor();
- double t = timer.Elapsed();
- double waveT = (cos(t) + 1.0) * 0.5;
- rpd.colorAttachments.Value(0).clearColor = DKColor(waveT, 0.0, 0.0, 0.0);
-
- int width = rpd.colorAttachments.Value(0).renderTarget->Width();
- int height = rpd.colorAttachments.Value(0).renderTarget->Height();
- if (depthBuffer)
- {
- if (depthBuffer->Width() != width ||
- depthBuffer->Height() != height)
- depthBuffer = nullptr;
- }
- if (depthBuffer == nullptr)
- {
- // create depth buffer
- DKTextureDescriptor texDesc = {};
- texDesc.textureType = DKTexture::Type2D;
- texDesc.pixelFormat = DKPixelFormat::D32Float;
- texDesc.width = width;
- texDesc.height = height;
- texDesc.depth = 1;
- texDesc.mipmapLevels = 1;
- texDesc.sampleCount = 1;
- texDesc.arrayLength = 1;
- texDesc.usage = DKTexture::UsageRenderTarget;
- depthBuffer = device->CreateTexture(texDesc);
- }
- rpd.depthStencilAttachment.renderTarget = depthBuffer;
- rpd.depthStencilAttachment.loadAction = DKRenderPassAttachmentDescriptor::LoadActionClear;
- rpd.depthStencilAttachment.storeAction = DKRenderPassAttachmentDescriptor::StoreActionDontCare;
-
- DKObject<DKCommandBuffer> buffer = queue->CreateCommandBuffer();
- DKObject<DKRenderCommandEncoder> encoder = buffer->CreateRenderCommandEncoder(rpd);
- if (encoder)
- {
- if (sceneUniformBuffer)
- {
- camera.SetView(cameraPosition, cameraTartget - cameraPosition, DKVector3(0, 1, 0));
- camera.SetPerspective(DKGL_DEGREE_TO_RADIAN(90), float(width) / float(height), 1, 1000);
-
- sceneBufferData->projectionMatrix = camera.ProjectionMatrix();
- sceneBufferData->viewMatrix = camera.ViewMatrix();
-
- DKQuaternion quat(DKVector3(0, 1, 0), t);
- DKAffineTransform3 trans = tm * DKAffineTransform3(quat);
- sceneBufferData->modelMatrix = trans.Matrix4();
- sceneUniformBuffer->Flush();
-
- sampleMesh->SetupExternalUniformBuffer(sceneUniformBuffer, sizeof(SceneUniformBuffer), 0);
- }
-
- encoder->SetRenderPipelineState(pipelineState);
-
- EncodeScene(encoder);
-
- buffer->Commit();
- swapChain->Present();
- }
- else
- {
- }
- DKThread::Sleep(0.01);
- }
- DKLog("RenderThread terminating...");
- }
-
- void OnInitialize(void) override
- {
- SampleApp::OnInitialize();
- DKLogD("%s", DKGL_FUNCTION_NAME);
-
- // create window
- window = DKWindow::Create("DefaultWindow");
- window->SetOrigin({ 0, 0 });
- window->Resize({ 320, 240 });
- window->Activate();
-
- window->AddEventHandler(this, DKFunction([this](const DKWindow::WindowEvent& e)
- {
- if (e.type == DKWindow::WindowEvent::WindowClosed)
- DKApplication::Instance()->Terminate(0);
- }), NULL, NULL);
-
- sampleMesh = DKObject<StaticMesh>::New();
- LoadResource();
-
- runningRenderThread = 1;
- renderThread = DKThread::Create(DKFunction(this, &DKGLDemo::RenderThread)->Invocation());
- }
- void OnTerminate(void) override
- {
- DKLogD("%s", DKGL_FUNCTION_NAME);
-
- runningRenderThread = 0;
- renderThread->WaitTerminate();
- renderThread = NULL;
- window = NULL;
-
- SampleApp::OnTerminate();
- }
- };
-
-
- #ifdef _WIN32
- int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
- _In_opt_ HINSTANCE hPrevInstance,
- _In_ LPWSTR lpCmdLine,
- _In_ int nCmdShow)
- #else
- int main(int argc, const char* argv[])
- #endif
- {
- DKGLDemo app;
- DKPropertySet::SystemConfig().SetValue("AppDelegate", "AppDelegate");
- DKPropertySet::SystemConfig().SetValue("GraphicsAPI", "Vulkan");
- return app.Run();
- }
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