3eebdfd
(develop-deferredlight)
fix : respacing by
2021-04-13 17:16:17 +0900
c21c9a4
chore : rename project, update filter by
2021-04-13 15:48:45 +0900
26bea6f
chore : rename project by
2021-04-13 15:45:59 +0900
8a4ae1a
feat : wip - abstract mesh for scene by
2021-04-13 15:23:14 +0900
b9830e1
Merge remote-tracking branch 'DKGL_SAMPLE_GITHUB/master' into develop-deferredlight by
2021-04-12 12:04:47 +0900
47aa6f1
(HEAD -> master)
fix : license clearing by
2021-04-12 11:39:57 +0900
f48f304
Update README.md by
2021-04-12 10:50:29 +0900
72c27d7
Update README.md by
2021-04-12 08:31:25 +0900
75a625a
feat : deferred lighting scene start by
2021-04-11 10:15:32 +0900
f971806
Merge pull request #1 from DKGL/add-license-1 by
2021-04-11 14:42:47 +0900
28f8b8b
Create LICENSE by
2021-04-11 14:42:33 +0900
5c3cd4c
Update README.md by
2021-04-11 13:04:12 +0900
a7db432
Update README.md by
2021-04-11 13:02:30 +0900
4179084
chore : add english version by
2021-04-11 10:16:31 +0900
28e59e3
fix : fixed path for old ones by
2021-04-11 10:02:34 +0900
791fc04
chore : update sample scenes and meshes by
2021-04-11 09:31:41 +0900
ac45b20
Update README.md by
2021-04-09 15:29:19 +0900
d0b064d
fix : mesh project update with recent api by
2021-04-09 10:12:06 +0900
d811fe8
fix : update sample with recent api by
2021-04-09 09:31:54 +0900
f686b6d
fix : project path by
2021-04-09 08:58:38 +0900
dfd9362
Create README.md by
2021-04-08 22:23:04 +0900
2ababc0
버그 수정.. by
2019-06-24 02:01:45 +0900
f12c7bd
리소스 하나 더 추가 by
2019-06-22 19:59:48 +0900
ec930c7
하나의 큐와 버퍼를 공유할수 있도록 옵션 추가. by
2019-05-27 00:58:23 +0900
a2fa045
no message by
2019-05-12 15:49:45 +0900
a69fa33
ComputeShader 리소스 추가 (1024x1024 텍스쳐) ComputeShader ThreadingGroup 적용. by
2019-05-10 21:01:00 +0900
04d6bf3
Xcode 프로젝트 수정. ComputeShader 클래스명 변경, 일부 변수명 변경 by
2019-05-09 18:10:09 +0900
d3559df
코딩 컨벤션 정리 by
2019-05-06 15:48:42 +0900
00cb967
ShaderWrite -> UsageStorage by
2019-05-06 15:06:39 +0900
cfaad91
UV 좌표 정리 by
2019-05-06 14:16:09 +0900
278ac2b
Source also should be storage tex by
2019-05-06 14:13:04 +0900
e94ace5
Now It's Grey by
2019-05-06 14:07:34 +0900
b3e1f1e
크래시만 수정. by
2019-05-02 22:20:10 +0900
a0879a5
Compute Shader Working in Progress ( Currently Crashed at the layout sampler) by
2019-05-02 00:35:56 +0900
d0424c9
버퍼 갱신 크기오류 수정 by
2019-04-28 21:13:32 +0900
69ba9b6
모델 회전, 카메라 위치 변경. by
2019-04-24 00:04:58 +0900
34e2209
샘플 코드 by
2019-04-23 17:55:51 +0900
f4ca092
no message by
2019-04-15 23:17:56 +0900
656f5ca
매 프레임 bindSet (ubo) 갱신 by
2019-04-15 21:33:39 +0900
7c6ce7e
jpg, png, bmp,obj 는 LFS 로 관리. by
2019-04-15 17:53:48 +0900
2ea8d13
업뎃 by
2019-04-15 15:04:47 +0900
3a3ffa8
몇가지 수정. - Mesh 샘플의 obj 데이터엔 uv 가 없습니다. by
2019-04-14 22:27:52 +0900
0baa5ce
Sample Working by
2019-04-13 21:37:10 +0900
c2b653f
컴파일 디렉토리 충돌 수정 문서 추가 by
2019-04-06 20:05:46 +0900
99b9c14
no message by
2019-04-06 04:16:28 +0900
b9df92a
update vs2019 by
2019-04-03 14:51:54 +0900
d7b6436
no message by
2019-03-16 03:29:36 +0900
61dc36f
no message by
2019-03-13 01:29:29 +0900
8996975
no message by
2019-03-11 23:14:08 +0900
1d9116b
no message by
2019-03-10 23:07:14 +0900
b9b1f22
no message by
2019-03-10 21:19:27 +0900
9046bba
DKGpuBuffer persistent mapping 으로 변경 by
2019-02-14 21:41:56 +0900
60573db
no message by
2019-02-10 07:46:55 +0900
38f152e
no message by
2019-01-31 22:52:33 +0900
193b10f
Texture 샘플 추가. by
2019-01-30 00:54:38 +0900
37b4c5e
no message by
2019-01-20 04:55:42 +0900
3c96966
Xcode setup. by
2019-01-10 16:42:40 +0900
e06023b
Win32 setup by
2019-01-10 13:01:39 +0900
c8a9dd6
Initial commit by
2018-12-27 20:03:25 +0900