Browse Source

fix : project path

Heedong Lee 4 years ago
parent
commit
f686b6d995

+ 5
- 1
Samples/ComputeShader/ComputeShader.vcxproj View File

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     <ClCompile Include="ComputeShader.cpp" />
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     <ClCompile Include="ComputeShader.cpp" />
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   </ItemGroup>
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   </ItemGroup>
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   <ItemGroup>
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   <ItemGroup>
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-    <ProjectReference Include="..\..\..\DKGL2\DK\DK_static.vcxproj">
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+    <ProjectReference Include="..\..\DK\DK_static.vcxproj">
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       <Project>{c7312831-a3f6-4e7d-962b-6786972f0a6a}</Project>
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       <Project>{c7312831-a3f6-4e7d-962b-6786972f0a6a}</Project>
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     </ProjectReference>
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     </ProjectReference>
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   </ItemGroup>
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   </ItemGroup>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>

+ 5
- 1
Samples/Mesh/Mesh.vcxproj View File

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     <ClCompile Include="Mesh.cpp" />
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     <ClCompile Include="Mesh.cpp" />
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   </ItemGroup>
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   </ItemGroup>
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   <ItemGroup>
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   <ItemGroup>
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-    <ProjectReference Include="..\..\..\DKGL2\DK\DK_static.vcxproj">
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+    <ProjectReference Include="..\..\DK\DK_static.vcxproj">
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       <Project>{c7312831-a3f6-4e7d-962b-6786972f0a6a}</Project>
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       <Project>{c7312831-a3f6-4e7d-962b-6786972f0a6a}</Project>
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     </ProjectReference>
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     </ProjectReference>
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   </ItemGroup>
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   </ItemGroup>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>

+ 5
- 1
Samples/Texture/Texture.vcxproj View File

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     <ClCompile Include="Texture.cpp" />
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     <ClCompile Include="Texture.cpp" />
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   </ItemGroup>
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   </ItemGroup>
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   <ItemGroup>
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   <ItemGroup>
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-    <ProjectReference Include="..\..\..\DKGL2\DK\DK_static.vcxproj">
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+    <ProjectReference Include="..\..\DK\DK_static.vcxproj">
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       <Project>{c7312831-a3f6-4e7d-962b-6786972f0a6a}</Project>
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       <Project>{c7312831-a3f6-4e7d-962b-6786972f0a6a}</Project>
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     </ProjectReference>
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     </ProjectReference>
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   </ItemGroup>
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   </ItemGroup>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
135
       <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
136
       <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
136
       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
156
       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
157
     </ClCompile>
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     </ClCompile>
158
     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>

+ 5
- 1
Samples/Triangle/Triangle.vcxproj View File

37
     <ClCompile Include="Triangle.cpp" />
37
     <ClCompile Include="Triangle.cpp" />
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   </ItemGroup>
38
   </ItemGroup>
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   <ItemGroup>
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   <ItemGroup>
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-    <ProjectReference Include="..\..\..\DKGL2\DK\DK_static.vcxproj">
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+    <ProjectReference Include="..\..\DK\DK_static.vcxproj">
41
       <Project>{c7312831-a3f6-4e7d-962b-6786972f0a6a}</Project>
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       <Project>{c7312831-a3f6-4e7d-962b-6786972f0a6a}</Project>
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     </ProjectReference>
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     </ProjectReference>
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   </ItemGroup>
43
   </ItemGroup>
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       <SDLCheck>true</SDLCheck>
116
       <SDLCheck>true</SDLCheck>
117
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
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     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
136
       <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
136
       <ConformanceMode>true</ConformanceMode>
137
       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
137
     </ClCompile>
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     </ClCompile>
138
     <Link>
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     <Link>
139
       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
157
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
156
       <ConformanceMode>true</ConformanceMode>
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       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
157
     </ClCompile>
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     </ClCompile>
158
     <Link>
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     <Link>
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       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>
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       <SDLCheck>true</SDLCheck>
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       <SDLCheck>true</SDLCheck>
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       <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
180
       <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
178
       <ConformanceMode>true</ConformanceMode>
181
       <ConformanceMode>true</ConformanceMode>
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+      <LanguageStandard_C>Default</LanguageStandard_C>
179
     </ClCompile>
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     </ClCompile>
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     <Link>
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     <Link>
181
       <SubSystem>Windows</SubSystem>
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       <SubSystem>Windows</SubSystem>