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+<?xml version="1.0" encoding="UTF-8"?>
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+<Scheme
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+ LastUpgradeVersion = "1020"
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+ version = "1.3">
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+ <BuildAction
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+ parallelizeBuildables = "YES"
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+ buildImplicitDependencies = "YES">
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+ <BuildActionEntries>
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+ <BuildActionEntry
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+ buildForTesting = "YES"
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+ buildForRunning = "YES"
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+ buildForProfiling = "YES"
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+ buildForArchiving = "YES"
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+ buildForAnalyzing = "YES">
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+ <BuildableReference
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+ BuildableIdentifier = "primary"
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+ BlueprintIdentifier = "844A9A431DD0BCFD007DCC89"
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+ BuildableName = "Texture_macOS.app"
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+ BlueprintName = "Texture_macOS"
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+ ReferencedContainer = "container:Texture.xcodeproj">
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+ </BuildableReference>
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+ </BuildActionEntry>
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+ </BuildActionEntries>
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+ </BuildAction>
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+ <TestAction
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+ buildConfiguration = "Debug"
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+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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+ shouldUseLaunchSchemeArgsEnv = "YES">
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+ <Testables>
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+ </Testables>
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+ <MacroExpansion>
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+ <BuildableReference
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+ BuildableIdentifier = "primary"
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+ BlueprintIdentifier = "844A9A431DD0BCFD007DCC89"
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+ BuildableName = "Texture_macOS.app"
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+ BlueprintName = "Texture_macOS"
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+ ReferencedContainer = "container:Texture.xcodeproj">
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+ </BuildableReference>
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+ </MacroExpansion>
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+ <AdditionalOptions>
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+ </AdditionalOptions>
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+ </TestAction>
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+ <LaunchAction
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+ buildConfiguration = "Debug"
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+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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+ launchStyle = "0"
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+ useCustomWorkingDirectory = "NO"
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+ ignoresPersistentStateOnLaunch = "NO"
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+ debugDocumentVersioning = "YES"
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+ debugServiceExtension = "internal"
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+ allowLocationSimulation = "YES">
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+ <BuildableProductRunnable
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+ runnableDebuggingMode = "0">
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+ <BuildableReference
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+ BuildableIdentifier = "primary"
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+ BlueprintIdentifier = "844A9A431DD0BCFD007DCC89"
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+ BuildableName = "Texture_macOS.app"
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+ BlueprintName = "Texture_macOS"
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+ ReferencedContainer = "container:Texture.xcodeproj">
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+ </BuildableReference>
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+ </BuildableProductRunnable>
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+ <AdditionalOptions>
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+ </AdditionalOptions>
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+ </LaunchAction>
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+ <ProfileAction
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+ buildConfiguration = "Release"
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+ shouldUseLaunchSchemeArgsEnv = "YES"
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+ savedToolIdentifier = ""
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+ useCustomWorkingDirectory = "NO"
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+ debugDocumentVersioning = "YES">
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+ <BuildableProductRunnable
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+ runnableDebuggingMode = "0">
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+ <BuildableReference
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+ BuildableIdentifier = "primary"
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+ BlueprintIdentifier = "844A9A431DD0BCFD007DCC89"
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+ BuildableName = "Texture_macOS.app"
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+ BlueprintName = "Texture_macOS"
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+ ReferencedContainer = "container:Texture.xcodeproj">
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+ </BuildableReference>
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+ </BuildableProductRunnable>
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+ </ProfileAction>
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+ <AnalyzeAction
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+ buildConfiguration = "Debug">
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+ </AnalyzeAction>
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+ <ArchiveAction
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+ buildConfiguration = "Release"
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+ revealArchiveInOrganizer = "YES">
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+ </ArchiveAction>
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+</Scheme>
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