Hongtae Kim 5 年 前
コミット
f4ca092b2b

+ 91
- 0
Samples/Texture/Texture.xcodeproj/xcshareddata/xcschemes/Texture_iOS.xcscheme ファイルの表示

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+<?xml version="1.0" encoding="UTF-8"?>
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+<Scheme
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+               BlueprintIdentifier = "844A9A5B1DD0BEDD007DCC89"
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+               BlueprintName = "Texture_iOS"
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+            </BuildableReference>
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+      <Testables>
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+            BlueprintIdentifier = "844A9A5B1DD0BEDD007DCC89"
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+            BuildableName = "Texture_iOS.app"
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+            BlueprintName = "Texture_iOS"
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+            ReferencedContainer = "container:Texture.xcodeproj">
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+         </BuildableReference>
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+      </MacroExpansion>
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+      <AdditionalOptions>
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+      buildConfiguration = "Debug"
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+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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+      allowLocationSimulation = "YES">
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+         <BuildableReference
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+            BuildableIdentifier = "primary"
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+            BlueprintIdentifier = "844A9A5B1DD0BEDD007DCC89"
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+            BuildableName = "Texture_iOS.app"
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+            BlueprintName = "Texture_iOS"
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+            ReferencedContainer = "container:Texture.xcodeproj">
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+         </BuildableReference>
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+      </BuildableProductRunnable>
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+            BuildableIdentifier = "primary"
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+            BlueprintIdentifier = "844A9A5B1DD0BEDD007DCC89"
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+            BuildableName = "Texture_iOS.app"
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+            BlueprintName = "Texture_iOS"
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+            ReferencedContainer = "container:Texture.xcodeproj">
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+         </BuildableReference>
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+      </BuildableProductRunnable>
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+   </ProfileAction>
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+   <ArchiveAction
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+      buildConfiguration = "Release"
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+      revealArchiveInOrganizer = "YES">
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+   </ArchiveAction>
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+</Scheme>

+ 91
- 0
Samples/Texture/Texture.xcodeproj/xcshareddata/xcschemes/Texture_macOS.xcscheme ファイルの表示

@@ -0,0 +1,91 @@
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+<?xml version="1.0" encoding="UTF-8"?>
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+<Scheme
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+   LastUpgradeVersion = "1020"
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+   version = "1.3">
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+   <BuildAction
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+      parallelizeBuildables = "YES"
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+      buildImplicitDependencies = "YES">
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+      <BuildActionEntries>
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+         <BuildActionEntry
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+            buildForTesting = "YES"
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+            buildForRunning = "YES"
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+            buildForProfiling = "YES"
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+            buildForArchiving = "YES"
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+            buildForAnalyzing = "YES">
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+            <BuildableReference
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+               BuildableIdentifier = "primary"
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+               BlueprintIdentifier = "844A9A431DD0BCFD007DCC89"
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+               BuildableName = "Texture_macOS.app"
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+               BlueprintName = "Texture_macOS"
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+               ReferencedContainer = "container:Texture.xcodeproj">
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+            </BuildableReference>
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+         </BuildActionEntry>
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+      </BuildActionEntries>
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+   </BuildAction>
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+   <TestAction
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+      buildConfiguration = "Debug"
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+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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+      shouldUseLaunchSchemeArgsEnv = "YES">
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+      <Testables>
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+      </Testables>
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+      <MacroExpansion>
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+         <BuildableReference
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+            BuildableName = "Texture_macOS.app"
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+            BlueprintName = "Texture_macOS"
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+            ReferencedContainer = "container:Texture.xcodeproj">
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+         </BuildableReference>
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+      </MacroExpansion>
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+      <AdditionalOptions>
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+      </AdditionalOptions>
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+   </TestAction>
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+   <LaunchAction
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+      buildConfiguration = "Debug"
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+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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+      launchStyle = "0"
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+      ignoresPersistentStateOnLaunch = "NO"
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+      debugServiceExtension = "internal"
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+      allowLocationSimulation = "YES">
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+      <BuildableProductRunnable
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+         runnableDebuggingMode = "0">
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+         <BuildableReference
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+            BuildableIdentifier = "primary"
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+            BlueprintIdentifier = "844A9A431DD0BCFD007DCC89"
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+            BuildableName = "Texture_macOS.app"
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+            BlueprintName = "Texture_macOS"
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+            ReferencedContainer = "container:Texture.xcodeproj">
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+         </BuildableReference>
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+      </BuildableProductRunnable>
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+      <AdditionalOptions>
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+   </LaunchAction>
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+   <ProfileAction
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+      buildConfiguration = "Release"
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+      shouldUseLaunchSchemeArgsEnv = "YES"
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+      savedToolIdentifier = ""
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+      useCustomWorkingDirectory = "NO"
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+      debugDocumentVersioning = "YES">
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+            BuildableIdentifier = "primary"
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+            BlueprintIdentifier = "844A9A431DD0BCFD007DCC89"
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+            BuildableName = "Texture_macOS.app"
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+            BlueprintName = "Texture_macOS"
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+            ReferencedContainer = "container:Texture.xcodeproj">
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+         </BuildableReference>
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+      </BuildableProductRunnable>
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+   </ProfileAction>
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+   <AnalyzeAction
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+      buildConfiguration = "Debug">
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+   </AnalyzeAction>
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+   <ArchiveAction
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+      buildConfiguration = "Release"
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+      revealArchiveInOrganizer = "YES">
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+   </ArchiveAction>
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+</Scheme>