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Hongtae Kim 7 年之前
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共有 1 個文件被更改,包括 4 次插入0 次删除
  1. 4
    0
      Samples/Texture/Texture.cpp

+ 4
- 0
Samples/Texture/Texture.cpp 查看文件

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         // create texture
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         // create texture
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         DKObject<DKTexture> texture = LoadTexture2D(queue, resourcePool.LoadResourceData("textures/deathstar3.png"));
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         DKObject<DKTexture> texture = LoadTexture2D(queue, resourcePool.LoadResourceData("textures/deathstar3.png"));
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+        // create sampler
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+        DKSamplerDescriptor samplerDesc = {};
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+        DKObject<DKSamplerState> sampler = device->CreateSamplerState(samplerDesc);
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+        // create shaders
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 		DKObject<DKShaderModule> vertShaderModule = device->CreateShaderModule(&vertShader);
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 		DKObject<DKShaderModule> vertShaderModule = device->CreateShaderModule(&vertShader);
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 		DKObject<DKShaderModule> fragShaderModule = device->CreateShaderModule(&fragShader);
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 		DKObject<DKShaderModule> fragShaderModule = device->CreateShaderModule(&fragShader);
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