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shadow.frag 215B

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  1. #version 450
  2. #extension GL_ARB_separate_shader_objects : enable
  3. #extension GL_ARB_shading_language_420pack : enable
  4. layout(location = 0) out float fragmentdepth;
  5. void main()
  6. {
  7. fragmentdepth = gl_FragCoord.z;
  8. }