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- #version 450 core
-
- layout (location = 0) in vec2 inUV;
-
- layout (binding = 0) uniform sampler2D samplerFont;
-
- layout (location = 0) out vec4 outFragColor;
-
- void main(void)
- {
- float color = texture(samplerFont, inUV).r;
- outFragColor = vec4(vec3(color), 1.0);
- }
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