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base.vert 360B

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  1. #version 450
  2. #extension GL_ARB_separate_shader_objects : enable
  3. #extension GL_ARB_shading_language_420pack : enable
  4. layout (location = 0) in vec3 inPos;
  5. layout (location = 1) in vec3 inNormal;
  6. layout (location = 0) out vec3 outNormal;
  7. out gl_PerVertex
  8. {
  9. vec4 gl_Position;
  10. };
  11. void main(void)
  12. {
  13. outNormal = inNormal;
  14. gl_Position = vec4(inPos.xyz, 1.0);
  15. }