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shadow.vert 326B

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  1. #version 450
  2. #extension GL_ARB_separate_shader_objects : enable
  3. #extension GL_ARB_shading_language_420pack : enable
  4. layout (location = 0) in vec4 inPos;
  5. layout (location = 0) out int outInstanceIndex;
  6. out gl_PerVertex
  7. {
  8. vec4 gl_Position;
  9. };
  10. void main()
  11. {
  12. outInstanceIndex = gl_InstanceIndex;
  13. gl_Position = inPos;
  14. }