1234567891011121314151617181920212223242526272829 |
- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (location = 0) in vec4 inPos;
- layout (location = 1) in vec2 inUV;
-
- struct Instance
- {
- mat4 model;
- vec4 arrayIndex;
- };
-
- layout (binding = 0) uniform UBO
- {
- mat4 projection;
- mat4 view;
- Instance instance[8];
- } ubo;
-
- layout (location = 0) out vec3 outUV;
-
- void main()
- {
- outUV = vec3(inUV, ubo.instance[gl_InstanceIndex].arrayIndex.x);
- mat4 modelView = ubo.view * ubo.instance[gl_InstanceIndex].model;
- gl_Position = ubo.projection * modelView * inPos;
- }
|