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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (binding = 2) uniform sampler2D samplerColorMap;
-
- layout (location = 0) in vec3 inNormal;
- layout (location = 1) in vec2 inUV;
-
- layout (location = 0) out vec4 outFragColor;
-
- void main()
- {
- vec3 N = normalize(inNormal);
- vec3 L = normalize(vec3(0.0, -4.0, 4.0));
-
- vec4 color = texture(samplerColorMap, inUV);
-
- outFragColor.rgb = vec3(clamp(max(dot(N,L), 0.0), 0.2, 1.0)) * color.rgb * 1.5;
- }
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