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skysphere.frag 272B

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  1. #version 450 core
  2. layout (location = 0) in vec2 inUV;
  3. layout (set = 0, binding = 1) uniform sampler2D samplerColorMap;
  4. layout (location = 0) out vec4 outFragColor;
  5. void main(void)
  6. {
  7. vec4 color = texture(samplerColorMap, inUV);
  8. outFragColor = vec4(color.rgb, 1.0);
  9. }