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- #version 450 core
-
- layout (location = 0) in vec2 inUV;
-
- layout (set = 0, binding = 1) uniform sampler2D samplerColorMap;
-
- layout (location = 0) out vec4 outFragColor;
-
- void main(void)
- {
- vec4 color = texture(samplerColorMap, inUV);
- outFragColor = vec4(color.rgb, 1.0);
- }
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