1234567891011121314151617181920 |
- #version 450
-
- layout(push_constant) uniform PushConsts {
- vec4 position;
- uint cascadeIndex;
- } pushConsts;
-
- layout (location = 0) out vec2 outUV;
- layout (location = 1) out uint outCascadeIndex;
-
- out gl_PerVertex {
- vec4 gl_Position;
- };
-
- void main()
- {
- outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
- outCascadeIndex = pushConsts.cascadeIndex;
- gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
- }
|