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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout(location = 0) out vec4 color;
- //layout(location = 0) out float fragmentdepth;
-
- void main()
- {
- // fragmentdepth = gl_FragCoord.z;
- color = vec4(1.0, 0.0, 0.0, 1.0);
- }
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