- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (location = 0) out float outFragColor;
-
- layout (location = 0) in vec4 inPos;
- layout (location = 1) in vec3 inLightPos;
-
- void main()
- {
- // Store distance to light as 32 bit float value
- vec3 lightVec = inPos.xyz - inLightPos;
- outFragColor = length(lightVec);
- }
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