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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (binding = 1) uniform samplerCube shadowCubeMap;
-
- layout (location = 0) in vec3 inUVW;
-
- layout (location = 0) out vec4 outFragColor;
-
- void main()
- {
- float dist = length(texture(shadowCubeMap, inUVW).rgb) * 0.005;
- outFragColor = vec4(vec3(dist), 1.0);
- }
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