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- #version 450
-
- layout (location = 0) in vec3 inPos;
- layout (location = 1) in vec3 inColor;
-
- layout (location = 0) out vec3 outColor;
-
- out gl_PerVertex {
- vec4 gl_Position;
- };
-
- layout(push_constant) uniform PushConsts {
- mat4 mvp;
- } pushConsts;
-
- void main()
- {
- outColor = inColor;
- gl_Position = pushConsts.mvp * vec4(inPos.xyz, 1.0);
- }
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