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- #version 450
-
- layout (set = 0, binding = 2) uniform sampler2D samplerColorMap;
-
- layout (location = 0) in vec3 inNormal;
- layout (location = 1) in vec3 inColor;
- layout (location = 2) in vec2 inUV;
-
- layout (location = 0) out vec4 outFragColor;
-
- void main()
- {
- outFragColor = texture(samplerColorMap, inUV) * vec4(inColor, 1.0);
- }
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