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scene.tese 911B

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  1. #version 450
  2. layout (triangles) in;
  3. layout (location = 0) in vec3 inNormal[];
  4. layout (location = 1) in vec3 inColor[];
  5. layout (location = 2) in vec3 inViewVec[];
  6. layout (location = 3) in vec3 inLightVec[];
  7. layout (location = 0) out vec3 outNormal;
  8. layout (location = 1) out vec3 outColor;
  9. layout (location = 2) out vec3 outViewVec;
  10. layout (location = 3) out vec3 outLightVec;
  11. void main(void)
  12. {
  13. gl_Position = (gl_TessCoord.x * gl_in[2].gl_Position) +
  14. (gl_TessCoord.y * gl_in[1].gl_Position) +
  15. (gl_TessCoord.z * gl_in[0].gl_Position);
  16. outNormal = gl_TessCoord.x*inNormal[2] + gl_TessCoord.y*inNormal[1] + gl_TessCoord.z*inNormal[0];
  17. outViewVec = gl_TessCoord.x*inViewVec[2] + gl_TessCoord.y*inViewVec[1] + gl_TessCoord.z*inViewVec[0];
  18. outLightVec = gl_TessCoord.x*inLightVec[2] + gl_TessCoord.y*inLightVec[1] + gl_TessCoord.z*inLightVec[0];
  19. outColor = inColor[0];
  20. }