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genbrdflut.vert 184B

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  1. #version 450
  2. layout (location = 0) out vec2 outUV;
  3. void main()
  4. {
  5. outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
  6. gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
  7. }