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simple.vert 421B

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  1. #version 450
  2. #extension GL_ARB_separate_shader_objects : enable
  3. #extension GL_ARB_shading_language_420pack : enable
  4. layout (location = 0) in vec3 inPos;
  5. layout (binding = 0) uniform UBO
  6. {
  7. mat4 projection;
  8. mat4 modelview;
  9. vec4 lightPos;
  10. } ubo;
  11. layout (location = 0) out vec3 outColor;
  12. out gl_PerVertex
  13. {
  14. vec4 gl_Position;
  15. };
  16. void main()
  17. {
  18. gl_Position = ubo.projection * ubo.modelview * vec4(inPos.xyz, 1.0);
  19. }