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- #version 450
-
- #extension GL_EXT_multiview : enable
-
- layout (location = 0) in vec3 inPos;
- layout (location = 1) in vec3 inNormal;
- layout (location = 2) in vec3 inColor;
-
- layout (location = 0) out vec3 outNormal;
- layout (location = 1) out vec3 outColor;
- layout (location = 2) out vec3 outViewVec;
- layout (location = 3) out vec3 outLightVec;
-
-
- layout (binding = 0) uniform UBO
- {
- mat4 projection[2];
- mat4 modelview[2];
- vec4 lightPos;
- } ubo;
-
- out gl_PerVertex
- {
- vec4 gl_Position;
- };
-
- void main()
- {
- outColor = inColor;
- outNormal = mat3(ubo.modelview[gl_ViewIndex]) * inNormal;
-
- vec4 pos = vec4(inPos.xyz, 1.0);
- vec4 worldPos = ubo.modelview[gl_ViewIndex] * pos;
-
- vec3 lPos = vec3(ubo.modelview[gl_ViewIndex] * ubo.lightPos);
- outLightVec = lPos - worldPos.xyz;
- outViewVec = -worldPos.xyz;
-
- gl_Position = ubo.projection[gl_ViewIndex] * worldPos;
- }
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