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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- // Vertex attributes
- layout (location = 0) in vec4 inPos;
- layout (location = 2) in vec2 inUV;
-
- layout (binding = 0) uniform UBO
- {
- mat4 projection;
- mat4 modelview;
- } ubo;
-
- layout (location = 0) out vec2 outUV;
-
- out gl_PerVertex
- {
- vec4 gl_Position;
- };
-
- void main()
- {
- outUV = vec2(inUV.s, 1.0-inUV.t);
- // Skysphere always at center, only use rotation part of modelview matrix
- gl_Position = ubo.projection * mat4(mat3(ubo.modelview)) * vec4(inPos.xyz, 1.0);
- }
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