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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (binding = 2) uniform sampler2D samplerColor;
-
- layout (location = 0) in vec2 inUV;
-
- layout (location = 0) out vec4 outFragColor;
-
- void main()
- {
- const vec4 gradientStart = vec4(0.93, 0.9, 0.81, 1.0);
- const vec4 gradientEnd = vec4(0.35, 0.5, 1.0, 1.0);
- outFragColor = mix(gradientStart, gradientEnd, min(0.5 - inUV.t, 0.5)/0.15 + 0.5);
- }
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