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- #version 450
-
- layout (location = 0) in vec2 inPos;
- layout (location = 1) in vec2 inUV;
- layout (location = 2) in vec4 inColor;
-
- layout (push_constant) uniform PushConstants {
- vec2 scale;
- vec2 translate;
- } pushConstants;
-
- layout (location = 0) out vec2 outUV;
- layout (location = 1) out vec4 outColor;
-
- out gl_PerVertex
- {
- vec4 gl_Position;
- };
-
- void main()
- {
- outUV = inUV;
- outColor = inColor;
- gl_Position = vec4(inPos * pushConstants.scale + pushConstants.translate, 0.0, 1.0);
- }
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